#Help needed building a project to android in 4.3.

1 messages · Page 1 of 1 (latest)

lucid kite
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I'm new to godot, and I found the official documentation to do this but the documentation assumes I know things I don't. I'm currently struggling with the Command Prompt trying to get it to run the sdkmanager
https://docs.godotengine.org/en/stable/contributing/development/compiling/compiling_for_android.html

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and the file is indeed at this location

lucid kite
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now trying to figure out what the next step means, because It assumes I know how to use scons

copper bolt
# lucid kite now trying to figure out what the next step means, because It assumes I know how...

Linked in the article is "For a general overview of SCons usage for Godot, see Introduction to the buildsystem."

Make sure to read everything carefully

lucid kite
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okay so trying to get Scon setup, I have Python 3.13 installed, I'm not sure which file to download from the download page. I'm reading through the documentation for Scon but it's not making much sense https://scons.org/pages/download.html

copper bolt
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Use the pip installer

lucid kite
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(I've never used python before)

copper bolt
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py -m pip install scons

lucid kite
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in python or the command prompt?

copper bolt
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command prompt

lucid kite
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should I be concerned about this warning?

copper bolt
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That needs to be added to the "path" environment variable

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Easiest way if you're not familiar: Go to apps and settings and use "modify" on python installer

lucid kite
copper bolt
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click next until you see this

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Then check "Add python to env"

lucid kite
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gotcha

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that's doing the same thing when we added ANDROID_HOME to the environment variables?

copper bolt
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yeah

lucid kite
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thanks!!

copper bolt
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You'll have to reopen the command-prompt and/or vscode window for it to take effect

lucid kite
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gotcha