I'm new to godot, and I found the official documentation to do this but the documentation assumes I know things I don't. I'm currently struggling with the Command Prompt trying to get it to run the sdkmanager
https://docs.godotengine.org/en/stable/contributing/development/compiling/compiling_for_android.html
Godot Engine documentation
Note: In most cases, using the built-in deployer and export templates is good enough. Compiling the Android APK manually is mostly useful for custom builds or custom packages for the deployer. Also...