I have a 3D tablet that uses a sub view port to display a 2D menu on it. There's a texture button I've added for the "scramble" function but when playing the game it can't be clicked.
I've checked every control, every color rect, to make sure under Mouse > Filter it is set to pass.
In the debugger nothing is coming up next to clicked control or clicked control type.
In the subviewport GUI settings "Disable input" is not enabled.
I'm really stumped on this one. Every solution I've found involves adjusting the Mouse > Filter setting but I've checked them all 😦