hey, due to time constraints i've put the development of a prototype of mine on the backburner. it was in completely working condition when i left it and today, when i tried to test it, it seems that my player scene and a floor node are not colliding anymore. i've not updated the engine, i've not changed computers, i've not edited anything in the meantime. the only thing i've done was update my OS from macos ventura to macos. sequoia both nodes have colliders. what could be the issue here?
#weird behavior after not editing game for a while
1 messages · Page 1 of 1 (latest)
How would we know if you don’t show any screenshots of ur scene tree or anything
this is the floor
this is the player
The scene viewport so we can see the colliders
the player is slightly above the floor, i checked
In the debug menu
There is a thing as visible collision shapes
I want u to turn off gravity in ur code on ur player
And show me a screenshot
When u r playing the game
If everything is blue something else might be at play
If not everything is blue then redo ur collision shapes
It might also help to have a second camera from a Birds Eye view to also see if the player has colliders
And add a sun because it’s so dark in the game u can remove later
i just worded it wrong, thats what i meant
Wdym
i meant their sizes were reset, i didn't scale them
R their colliders scales all 1