#weird behavior after not editing game for a while

1 messages · Page 1 of 1 (latest)

quick obsidian
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hey, due to time constraints i've put the development of a prototype of mine on the backburner. it was in completely working condition when i left it and today, when i tried to test it, it seems that my player scene and a floor node are not colliding anymore. i've not updated the engine, i've not changed computers, i've not edited anything in the meantime. the only thing i've done was update my OS from macos ventura to macos. sequoia both nodes have colliders. what could be the issue here?

languid shadow
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How would we know if you don’t show any screenshots of ur scene tree or anything

quick obsidian
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this is the player

languid shadow
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Can u show the scene

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Viewport

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Move the colliders so it’s easier to see

quick obsidian
languid shadow
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The scene viewport so we can see the colliders

quick obsidian
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the player is slightly above the floor, i checked

languid shadow
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In the debug menu

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There is a thing as visible collision shapes

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I want u to turn off gravity in ur code on ur player

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And show me a screenshot

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When u r playing the game

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If everything is blue something else might be at play

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If not everything is blue then redo ur collision shapes

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It might also help to have a second camera from a Birds Eye view to also see if the player has colliders

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And add a sun because it’s so dark in the game u can remove later

quick obsidian
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oh yeah huh my colliders' scales were reset

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i dont remember doing this at all

languid shadow
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Ok make so u never scale up colliders

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And change its size

quick obsidian
languid shadow
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Wdym

quick obsidian
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i meant their sizes were reset, i didn't scale them

languid shadow
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R their colliders scales all 1

quick obsidian
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yeah, i fixed it

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thanks