Hi, I have a Godot 4.3 project where I try to generate 3D voxel grid world using Gridmap 3D. The map is generated proceduraly in init of the Gridmap using GDScript. But I noticed terrible performance on large maps (gpu usage), I tried to look at the debug modes and realized that no culling or face merging occures and there is lot of overdraw. I expected some basic optimization from Gridmap from what I read. I tried changing the octan size but it changed nothing. I am using grid mesh library that I created from gridmap 3D set I found online (I can add it to the info if relevant). I attach debug views with wireframes. I am using Forward+
Project files: https://drive.google.com/file/d/1hMQurO4Hl9MPx3-r0g_zSQxfTwsqnNGe/view?usp=sharing
I think it is probably some basic mistake, but I have not found anything online. Thank you for reading and hopefully replying