#NoiseTexture3D Renders in inspector, but VisualShader reads it as white

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urban wagon
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I am attempting to render a 3d noise texture onto the surface of a sphere. I've attempted to sample it from different positions in different ways but all I get from the texturesampler is white no matter how I try to read it. I can see that the noise texture itself does have more detail, it just isn't being picked up by the shader. Using Godot 4.3 stable

royal anchor
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Consider a setup like this so that you have to explicitly set the texture in the inspector