I am attempting to render a 3d noise texture onto the surface of a sphere. I've attempted to sample it from different positions in different ways but all I get from the texturesampler is white no matter how I try to read it. I can see that the noise texture itself does have more detail, it just isn't being picked up by the shader. Using Godot 4.3 stable
#NoiseTexture3D Renders in inspector, but VisualShader reads it as white
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It seems from my own tests that adding the noise texture in there doesn't actually do anything. Try right-clicking on the texture dropdown in the Texture3D node, click "copy," then paste it into this field in the screenshot
Consider a setup like this so that you have to explicitly set the texture in the inspector