#why does my mesh library only let me use "Cube" when I'm building using a gridmap.

1 messages · Page 1 of 1 (latest)

lime jacinth
#

There's no default mesh, not even cubes.
So you must be using a MeshLibrary that only has cubes.

#

Make sure you re-make the MeshLibrary object after updating the model.

hidden path
#

i re-exported the mesh library but i still have the same issue, i'll try remaking the mesh library scene

lime jacinth
#

Check the MeshLibrary in the inspector.

hidden path
#

think i found the issue

#

when i open the tile mesh, its a cube for whatever reason

lime jacinth
#

Ah right, it is called "Export As.." i forgor.

hidden path
lime jacinth
#

MeshLibrary is a Godot Resource (so it ends in .tres or .res).

hidden path
#

how do i remake the mesh library object after i update the model?

lime jacinth
#

You go to the scene with your models and do "Export As.." iirc.

#

I think you must instantiate it first:

hidden path
#

alright, i'll try that

#

hmm, when i open it as an inherited scene, the blender model is just a cube

#

waut

#

hold on

lime jacinth
#

Could you be opening the wrong path?

#

If it helps, remember to export it from blender. I always forget to do that.

hidden path
#

wdym export it from blender?

#

i had the model in blender and then exported it as glb, did i skip a step?

lime jacinth
#

If you modified it in Blender, you have to export it again.

#

Could it be that you still have the initial Cube but you hid it?

#

So when you exported it, it just covered the actual model.

hidden path
#

ohhhhh i see

#

that probably happened

#

i modified it from a previous blender model that was just a cube that i had exported earlier

#

hm, still have the issue