#why does my mesh library only let me use "Cube" when I'm building using a gridmap.
1 messages · Page 1 of 1 (latest)
i re-exported the mesh library but i still have the same issue, i'll try remaking the mesh library scene
Check the MeshLibrary in the inspector.
Exported?
exported the scene as mesh library
think i found the issue
when i open the tile mesh, its a cube for whatever reason
Ah right, it is called "Export As.." i forgor.
That is the model, not the MeshLibrary
MeshLibrary is a Godot Resource (so it ends in .tres or .res).
how do i remake the mesh library object after i update the model?
You go to the scene with your models and do "Export As.." iirc.
I think you must instantiate it first:
alright, i'll try that
hmm, when i open it as an inherited scene, the blender model is just a cube
waut
hold on
Could you be opening the wrong path?
If it helps, remember to export it from blender. I always forget to do that.
wdym export it from blender?
i had the model in blender and then exported it as glb, did i skip a step?