#loading screen
1 messages · Page 1 of 1 (latest)
You can call get_tree().reload_current_scene()
yea thats what im using rn
Does it not work?
@wet birch yea it worksbut i would like smth more interesting like a progress bar
1 messages · Page 1 of 1 (latest)
im kinda new to godot and im not really finding docs on how to make one. thought i found one but it doesnt help. any idea? i know about ResourceLoad.load_interactive() but dont know what to do else. i need to basically reload the current scene since its a dungeon generation
You can call get_tree().reload_current_scene()
yea thats what im using rn
Does it not work?
@wet birch yea it worksbut i would like smth more interesting like a progress bar