#Weird Volumetric Fog Bug
1 messages · Page 1 of 1 (latest)
Is the effect outside of the camera view? might want to look into the AABB (or something?!) on the fog node and increase the size
The fog volume is currently attached to the player
not effected by rotation though
yea, removing it from the player yields same result as well so 🤔
No AAB available for FogVolume though
You might still want to increase the AAABB box (I forgot how many As and Bs 😂 ).
It might not like negatives either?
can you move it and make all numbers positive
if anything, just to rule things out
yea adjusting now
okay so all positive, same effect
well actually, if I set the effect to 0
the y I mean
it goes away
and the fog is still there
more or less
Is it fixed or not? I'm confused now...
Changed both, and even made the distance super small
still happening
seems to ahppen with only the box node type though
Sorry man, running out of ideas here 🤷♂️
the help is really appreciated; I may just have to come up with a good middle ground
I have found a solution, missed hidden menu.
Setting the fog volume to World, and then editing the material's height falloff and edge fade is sufficient.