#Weird Volumetric Fog Bug

1 messages · Page 1 of 1 (latest)

tight kernel
#

Can't really figure out what's causing the fog to clip in and out when the camera goes to a certain angle.

Anyone have any leads on this?

✅ Resolved: #1285261018095812649 message
_ _

rigid moat
tight kernel
#

not effected by rotation though

#

yea, removing it from the player yields same result as well so 🤔

#

No AAB available for FogVolume though

rigid moat
#

You might still want to increase the AAABB box (I forgot how many As and Bs 😂 ).

tight kernel
#

the size is already pretty large

#

oh; maybe it doesn't like how low it is

rigid moat
#

It might not like negatives either?

#

can you move it and make all numbers positive

#

if anything, just to rule things out

tight kernel
#

yea adjusting now

#

okay so all positive, same effect

#

well actually, if I set the effect to 0

#

the y I mean

#

it goes away

#

and the fog is still there

#

more or less

rigid moat
#

Is it fixed or not? I'm confused now...

tight kernel
#

sorry no :lmao

tight kernel
#

Changed both, and even made the distance super small

#

still happening

#

seems to ahppen with only the box node type though

rigid moat
#

Sorry man, running out of ideas here 🤷‍♂️

tight kernel
#

the help is really appreciated; I may just have to come up with a good middle ground

tight kernel