Hi, I am procedurally generating a huge voxel world, and I would like to use navigation. But when I bake the mesh, it takes minutes. I searched online, I found no way to fix this, ideally I would split up the map into chunks and then only bake the needed ones, but that seems to be completely impossible. If I don't find a way to do this, I guess Ill have to use an Astar3d, but thats also not optimal
Thanks a lot in advance