Now this probably seems stupid, and youre probably right, but i was wondering how i might go about changing the renderer in godot so that when it renders 3D objects the vertex positions are rounded instead of floats like the PS1 did. I know theres a bunch of shaders that do this but in order to use it you have to apply them to every single object and that becomes very tedious very fast. I think working in an environment where that's just native to the functioning (for me) would be smoother.
Any ideas how I might go about this?