I wanna make it so that any object which intersects with my water plane causes a foam or in this case white cricle on the surface of water.
Now i looked at some tutorials such as this one (https://youtu.be/7L6ZUYj1hs8?t=677) but its not explained whats actually happening as well as it being outdated, please give some advice or maybe a better tutorial
In this Godot 4 tutorial, you will learn how to create a high quality water shader script from scratch and apply it to a single plane mesh.
I go through basic shader setup, albedo, roughness, and metallic settings, and normal map setup and animation.
I also cover more advanced water shader features like vertex noise displacement, depth color, ...