Basically earlier today I installed Godot Engine for the first time. Upon finding out about the Mono versions C# compatibility I decided id like to use that one instead. I have both Godot Engine and Godot Engine. NET installed, and it seems I can edit a project from the regular version in the .NET version. So I was just wondering if having both versions installed is ok, and there wont be any issues between them or if I should delete the regular version?
#Godot and Godot.NET
1 messages · Page 1 of 1 (latest)
having both versions installed is fine, just be mindful abt which version of godot you use to edit or launch ur game lmao
i have several godot installations and no issues
oh, sick, thank you
on another note, how do updates work?
of the engine?
you just download the new version and install it
(and as of like 4.3 the project list can tell you if there’s a new version, but that feature is opt-in)
there are some version manager tools for godot and i use those to handle some things but for most stuff i just download the editor from the website
and so personally i get into the habit of renaming each install to include the version number, so it’s easier to launch the right one