#How to make control node inside a container smaller?

1 messages · Page 1 of 1 (latest)

red nebula
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I making a options menu and control nodes like checkboxes and sliders are too big with default sizes for me and I need them smaller. How can I achieve this?

viral snow
red nebula
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this is how it looks right now and I can't seem to find a way to make it smaller

viral snow
red nebula
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Do I need to modify theme of container or elements specifically?

red nebula
viral snow
red nebula
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Then ig im doing something wrong can you show where you edited that?

viral snow
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In my case i used theme overrides to do it faster, but here:

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The PlaceHolderTexture is 1x1

red nebula
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oh but is it possible to use default icons but make it smaller? or not really

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also with it texture of checkbox is 1x1 but text stays like its same size still

viral snow
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First i have to ask: Is the checkbox in a container that affects its size?

But the text size is controlled from the font size override.

red nebula
viral snow
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If it has the anchors set to full, then it will always take up all the space it can.

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You'd have to reduce its anchors.

red nebula
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setting them to center top or center wide checkbox still same size

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may it be its smallest size is just so big and can't be made smaller?

viral snow
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What are the size_flags?

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(It is in "Container Sizing" btw)

red nebula
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uh i can't seem to find them

viral snow
red nebula
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it doesn't have this field

viral snow
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The property is on the CheckBox

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That field only appears for Control nodes inside a Container.

red nebula
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checkbox is set like this

viral snow
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Both options would need to be set to Shrink so it tries to stay at the smallest possible size

red nebula
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still too big

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set to shrink center and shrink begin

viral snow
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There's still a texture that's not been replaced, that's why there is a rounded dark square in there.
But i imagine that some StyleBox may also still not be replaced

red nebula
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i just disabled them for now

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oh with all icons set to placeholder its now good

viral snow
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That would be the next step to further reduce the size.

red nebula
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problem is do i now need to make textures for its being enabled/disabled or is there a way to use default ones

viral snow
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You'd have to make a new theme.
Once you add the CheckBox item to your theme, you can just copy the original textures (before replacing them) and make new smaller ones.

OR do it trough code (just set an override that uses the original texture of the theme but scaled down.)

Texture2D.get_image() returns an object that you can modify and transform back into an ImageTexture

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Example: the bottom one has not been replaced, so i can copy the original, press the + button to replace it and then paste it back in.

red nebula
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i can't seem to understand how to make it smaller in gui

viral snow
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Yeah, i don't think there is a way to do it from Godot outside of doing it from code.

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You'd need an image editor.

red nebula
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why its so hard to just scale down a checkbox xd, so how do i do it from code?

viral snow
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Ik, oddly annoying. I think Control nodes are just for quickly making menus and are not very robust.

I haven't tried in a while, but i imagine something like this:

var icon_names: Array[StringName] = ["icon","checked","unchecked","etc"]
for icon: StringName in icon_names:
  var icon_texture: Texture2D = get_theme_icon(icon)

  var image: Image = icon_texture.get_image()

  var new_size := Vector2(image.get_width()/2, image.get_height()/2)
  var image.resize(new_size.x, new_size.y)
  
  var new_tex: ImageTexture = ImageTexture.create_from_image(image)
  
  add_theme_icon_override(icon, new_tex)
red nebula
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it works thx very much! but why tf its so hard to just make them resizable xd

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now time to add all of different elements and adapt this code to work with all of them too xd

viral snow
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I imagine that Themes are optimized to display textures without accounting for scale.
So it is an optimization thingy.

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Which is kinda important when they have to update their state every frame.