Hi all, I think I might already know the answer, but is there no way to light a scene in Godot in such a way that a white light (1,1,1) will give you colors that exactly match the albedo source colors from the materials etc?
This is how I'm used to colors interacting with lighting in other engines and graphics libraries, and so far the only way I've been able to get anything neutral in Godot is to have no light source, and full ambient light. Any light source seems to add something to the color, instead of simply taking away shadow. It makes it really difficult to author textures and stuff because what I paint ends up looking totally off in Godot.