I got this asset that was suppose to have animations but don’t. His skeleton is in here though. There are animations in a folder which I can get to come up in blender but when I export it from blender they are missing too. So do I just make a 3rd person controller like how do I get him to move and out of the t shape? lol been messing with him for 2 days.
#this dude
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If it doesn't show animations in blender, then you either downloaded/loaded it the wrong way or the site just lied to you.
The animations show in blender it just doesn’t show in godot but when u click on an icon he will come up in another scene with the animations but can’t figure out how to get it to work.
So you have the animations, but don't know how to use them? In what sense? As in from code?
It was a game character asset from itch.
That doesn't really matter. The way animations are handled are the same for nearly all formats
Well I figured out how to get them in now I need to figure out how to get him to move
Animations and movement are completely separate things.
If you want physics, you have to use CharacterBody or RigidBody (the former is recommended)
If you just want to make it move in a given direction, just change its "position" property to the new position.
Like "if Input.is_action_pressed("ui_up"): position += Vector3.FORWARD"
Been trying to do character body but I’m a beginner so been kind of stuck and fighting him for two days lol