#Is there an event I can tap to either in C++ or GDScript every time Godot saves or modifies any file
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something like this? https://docs.godotengine.org/en/stable/classes/class_editorplugin.html#class-editorplugin-private-method-apply-changes
Godot Engine documentation
Inherits: Node< Object Used by the editor to extend its functionality. Description: Plugins are used by the editor to extend functionality. The most common types of plugins are those which edit a g...
ohh! exactly what I was looking for! of course it'd be editor thing and not engine directly~ thank you, I think I have an idea what to do 