I have a SubViewportContainer set to stretch shrink to create a pixelated 3D effect with an outline.
My player is inside the viewport, how do I render a sprite that moves with the player that would be unaffected by the shader?
shader: https://pastebin.com/9ZrGg0VN (too long for discord post)
I essentially render to a mesh that is in front of the camera with full screensize, I wanna flag some elements to be rendered before the shader processing
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