#Trying to measure light level

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vocal ingot
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I've been using godot 4 (2d), and I have been trying to find a way to get the brightness values of certain pixels on screen. Does anyone know how to do this? I've tried SubViewports, but that only seems to work in 3d.

drowsy wyvern
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afaik that is only possible trough shaders.

vocal ingot
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How would I go about doing that?

drowsy wyvern