#Trying to measure light level
1 messages · Page 1 of 1 (latest)
afaik that is only possible trough shaders.
How would I go about doing that?
I honestly don't know, i suck at shaders, and i never tried anything withy lighting
1 messages · Page 1 of 1 (latest)
I've been using godot 4 (2d), and I have been trying to find a way to get the brightness values of certain pixels on screen. Does anyone know how to do this? I've tried SubViewports, but that only seems to work in 3d.
afaik that is only possible trough shaders.
How would I go about doing that?
I honestly don't know, i suck at shaders, and i never tried anything withy lighting