#The character stops for no reason
1 messages · Page 1 of 1 (latest)
it seems there is a little thing to get caught on here. that needs precision. one way to kinda get around it is to use a capsule shape for the player collision, the other way is to use a tilemap
use a polygon shape and enable grid snap (it's at the top of the editor window where the other little tools are)
what ? can you make screen or video pls ?
not right now
when
but you can look into using tilemaps, those are made for this type of game
► Check out Zenva's free Godot course: https://academy.zenva.com/product/godot-101-game-engine-foundations/?utm_source=youtube&utm_medium=partner&utm_campaign=partner-youtube-brackeys-2024&utm_content=partner-youtube-brackeys-202401
► Get 20% off your first year (on top of any existing site-wide discounts!) with this link (first 50 people): http...