Howdy there. I have a very data-heavy set of gameplay mechanics I'm importing from a CSV and then parsing using my own EditorScript. When I import them and unit tests all pass, I want to use ResourceSaver to save them to file.
The problem is that this does not appear to be working even though no errors are firing.
The path:
var bp_path : String = "res://resources/spell_creation/blueprints/"
The save logic that fires when unit tests pass:
I have the path and then I append the lowercase name of the data object to it. But though I get no errors, I don't notice my directories for my project being updated.
Other notes:
- I have existing resources in these directories which share names with the ones that are automatically generated, and I don't know if they're overwritten by default, or if this is causing the save process to fail.

