#Making the camera able to be moved via mouse
1 messages · Page 1 of 1 (latest)
You want to look for an input event, I think it’s called InputEventMouseMotion and get the relative movement of the mouse and then translate that to camera movement
Since this isn’t the mouse position it should not break
What would the function be?
Any function that receives inputs, like _input(event: InputEvent)
For moving a camera just change it's position property.
Im sorry i dont know if this is obvious but what would i do to rotate the camera?
i am brand new to godot