#Animation Rotation
1 messages · Page 1 of 1 (latest)
Hi, if you are on 4.3 beta2, I would be curious to know if my tool https://github.com/V-Sekai/unidot_importer is able to do a better job converting these
Basically what usually happens, especially with unity asset packs, is you have an a file in T-Pose (which is used as the "Copy Avatar" source in unity's importer), and a bunch of individual FBX animations.
@hearty bear Godot 4.3 adds a new feature which lets you export an animation from the reference T-pose and assign it as the reference pose in the humanoid retargeting (if you select a bone map)
I'll try !
That mean I have to reexport eaxh animation from blender ?
I don't use a humanoid retargeting yet but this will fix my issue ?
No no. This is a feature in the godot advanced import dialog
You don't technically need to use this, afaik, but I think it will make it easier to share animations in the long term
If you use Unidot importer, it will automatically import these as humanoid
@foggy merlin Can I keep the default parameters when importing or do I have to check something else ?
Like Force humanoid import of all FBX
You don't need the force. It should be fine with defaults.
Make sure you're using the git version since it is designed for godot 4.3 beta
The asset lib converts to gltf and is for godot 4.2
Its not available yet to not flood the new server, I think it will be available tomorrow
Good to know thx !
@foggy merlin The animations are importing (taking a long time I got something like 900 animations) but before that I got a lot of errors "FAIL: Failed to open gltf output .godot/unidot_temp/Assets/.."
@foggy merlin Everything is imported ! I add some animation but it seems that the walking animation are not working properly. Is there someting I need to do related to the humanoid retargeting ?
Can I send you images/videos in mp ?
Are you sure you used the github version? It shouldn't be using gltf if you are on 4.3
You can pm me sure or there is a discord for unidot