#Reworking the offensive and defensive Powerplay markers

24 messages · Page 1 of 1 (latest)

pastel heron
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yeah they’re silly

marsh void
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My whole suggestions were deleted, because the frontier bot thought I was spamming...

pastel heron
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mod should be able to pull that info out of the bot iirc

marsh void
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What? It won't even let me write them again. What's going on?

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Offensive markers: Mining should not spawn them, more of them.

Defensive markers: Only active undermining control points (no decay) or highlight actively used offensive markers.

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Wow it worked now. My assumption is that it has a problem with me using the word "marker" multiple times...🤷

verbal lintel
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I'd definitely vote for defensive markers highlighting enemy offensive markers. It makes sense and gives power members a way to track where PCZs are on the defensive side

left oriole
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I’d also say get rid of displaying decay. I’d prefer if the markers were, say, triggered by powerplay goods.

hot owl
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Can get rid of decay while we're at it. It just makes things grindy. If not enough UM is happening buff UM

marsh void
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I don't think they will get rid of decay in general. Not enough undermining going on, even with the markers now in the bubble. Reinforcement still far out numbers undermining plus decay.

hot owl
marsh void
hot owl
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Um, i dunno how devs would implement snuggling but i'm all for it?

marsh void
hot owl
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And also btw it also tanks your rep super fast best way to get hostile imo

marsh void
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If I would have one suggestion for undermining it would be this: Tweak the penalties. They are far too harsh for you to think about attacking. At least make exploited systems be without any penalty. Other than that I think undermining is fine, except for it having not enough options.

hot owl
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Yeah agree, both the control point and reputational loss are punishing

patent island
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Despite the original message being deleted I agree. The red defensive markers spawning on systems with 10 UM while another system is marked for pcz's by another power and has <50k UM cp is just silly.

topaz steeple
marsh void
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Oh I forgot one thing about undermining. Make uploads take less time like 30 seconds. They are just not worth doing right now and changing them to be somewhat effective will make Odyssey content for Powerplay more interesting.

marble idol
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Archer's activities are soon hostile to station or 1 time per cycle. Nav beacon generates too few power ships, and for everything else the merit reward isn't sufficient. Archer pilots don't generally undermine as a result. Not to mention we get undermined a lot, 8 markers against us on day 1, 5-6 average since then.

marble idol