Care packages as rank reward are very useful and creates good alternative to resource farming, but care package window at station menu lacks UI/UX design. There are some troubles, from most uncomfortable for player to less:
- Window always send you back on top when you are opening package with material that you can’t collect and swaps sorting of packages from “from newest” to “from oldest”. That’s make claiming packages very uncomfortable, because players lost where they stopped opening.
2.Care packages don’t have any kind of marking. Without number of package in order player also can lost in opening them.
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Lack of possibility to collect all available materials. When players can’t collect everything because of material capacity, they want to pick at least available materials, but current care packages claiming system make them bored and give up in doing this.
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Lack of possibility to find a certain material. When players still can’t collect everything, they may try to find material that they need, but they don’t have search option for it, and need to scroll all care packages to find needed material. Ends same with point 3.
Here are my suggestions on how to improve each of the points:
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After unsuccessful claiming of whole package, don’t send player to the top of the list, fix sorting issue too.
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Use time-sorting ID’s from packages in UI, mark oldest as 1, and latest as N.
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Add button “Collect all available”. This button will check all packages from the oldest to newest, and collect money & materials from them that are possible to put in player material capacity.
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Add searching window. You can reuse material trader window for all ship materials and bartender window for on-foot components (assets). After clicking on material, window will show care packages with this materials.