#A way to change the base hp and level scaling
1 messages · Page 1 of 1 (latest)
you actually can change level scaling
i did not know that
is there a way to change base hp?
Yes.
Oh, wait.
There is kinda. You have the ability to balance the players and characters, so as long as the monsters follow the same scale as the player, then you have balance. You have a maximum of 30, of course.
i mean like to change the maximum hp
higher then 30
HIGHER?
No.
Bear in mind, that is ONLY at first level.
But you can do it mathematically...
i want everything to go off hundred
it makes it easier
and change level scaling
Well, you technically have it up to 300, because it's fractional (30.0 is just 300 divided by 10), but it's really hard at the moment to see those fractions.
that could work but it would just be easier to go off 100
It's currently really hard to see the fractions anyway.
Are you using a spreadsheet to calculate your balance?
no
That would really help in your case, then you just input "1500 hp" into it, and then divide that (and everything else) by... ehrm... 25 (if your maximum was 3000) and then the output is what you enter into the game... unless you're planning on doing less than one decimal place of damage, which I guess you might want to do if you're trying to make an Asian-style MMO.
Not everyone uses spreadsheets, but I swear by 'em because my scale is a bit off.
Your change is probably not hard (I say probably because I don't know the internals, just a general knowledge of gamedev), but it will probably be pretty low (or no) priority for Trevor, that's the reason I'm trying to help you find a workaround.
You can go off to 10 and work with decimals.