In the specific case of gaining a friend ingame an players addiction can rise above the normal limit of 5.
It seems that friendship isn't magic but bugged!
edit: it seems that the friendlist tech itself is the gateway to the addiction above 5 bug. After enabling it also killing monsters can raise it to over 5
How to reproduce:
enable the friend list tech and monitor players standing in social circles. Upon gaining a friend they'll get +1 addiction. if they already had 5 before it raises to 6.
#gaining a friend can raise addiction to over 5
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So just for clarity.. we keep track of normal addiction and addiction-due-to-friends-who-play separately, and the two values are added together for display.
Weirdly (as I'm looking over the code now), addiction that comes from having friends is ignored for almost everything in the game right now. Definitely a bug!
(normal addiction is capped within [-5..5], addiction from friends is capped within [0..3]. So with both, right now, you could get a value to show up as high as 8. I need to fix this! 😄 )
So friends cause people to get addicted :D
Yes. The idea is that ‘addiction’ is anything which would cause a player to remain subscribed to the game even if they aren’t enjoying it. And one big thing which counts for that is if they have friends who are playing the game. There are a bunch of other things which do it, too, but right now ‘friends’ are the only one that’s being tracked separately (and probably they shouldn’t be being tracked separately!)
(Another thing that should be counted but currently is not is how many real-money purchases they’ve made. That’s a powerful one in real-life games, and I’ve just never implemented it in the game yet because I wasn’t sure how much it should affect the addiction amount! But my intention was to come back to that and put it into the game eventually)