#Option to Allow Player Respawning in Dungeons

1 messages · Page 1 of 1 (latest)

frail burrow
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To clarify, I'd like the option for individual players in a dungeon group to come back after death so long as the other party members remain alive, probably once combat ends if that'd be a possibility.

As someone who plays MMORPGs a lot myself, I like building a world in this game that reflects the kind of MMOs I have experience with, and I've never encountered a game in which death in a dungeon means you're out for the count for the rest of the dungeon- and I'd also just like the option to design dungeons from start to finish where every encounter is risky but is also designed for a full party of players.

Of course, this is all just a personal preference, but I imagine there might be other people who feel the same way, and would like to be able to design a gameplay experience that most resembles what they themselves have experience with.

south quartz
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This has been bothering me too. One party member dies and depending on the difficulty of the dungeon, it could be over for the rest of them.

My additional thought is give us the control to allow 'x' number of respawns per party for each particular dungeon.