Reporting a bug when one type of my monsters (noticed so far), can sometimes/often be "invisible", until they are engaged. This impacts the normal mobs as well as the elite mobs of that type.
In this case it's the monster I've called "Necromancer".
This occurs both on the map and in dungeons; but also happens inconsistently (e.g. some of these mobs never seem to go invisible; other do).
Hard to screenshot invisible monsters, ha.
In these attached screenshots, the first is my prototype dungeon; every single "Necromancer" in it is invisible (makes it really hard to delete them!). The second is one of the instances, where every "Necromancer" is visible.
In another case, one of the elite monsters on the main-map went invisible, but I had a quest pointed at it already, and the arrow correctly identified where it was. It didn't re-appear until a toon reached it and engaged it.
Afaik the "Necromancer" model is using the default-generated "Sage" sprite, with only some color changes.
I have submitted an in-game bug report from the dungeon prototype screen which is impacted.