#Cost no more available in any buildings
1 messages · Page 1 of 1 (latest)
While it doesn't show, and this is in fact a bug, I think the cost you set still stays - this is easy to test too! Make a new "free to play" game, set up the basics, run ad campaigns, and build a trinket shop and set it to 1 Real Money. If it's just a visual glitch, you should start making money off the trinket shop pretty fast.
I cheked and no it is not working, I checked my players money when they start the quest (this is the second quest). At the start they should have 2 golds, and this quest cost 1 gold and give a reward of 3 golds. So they should have 4 golds at the end of the quest, but they have 5 golds
Same for premium taverns with a cost of 1 real money I never got the money
I believe this bug was only in the dungeons_preview build on Steam, not in our live or 'test' builds. This should now be fixed in the current dungeons_preview build up on Steam.
I believe it was mostly only a visual bug; if you set the currency type, then changes you made to prices would be set successfully on the building, it just wasn't setting up the window correctly the next time you opened the window. But it should be good now!