Town Area: player will know this spesific area is a town, they will gather there and try to not going outside the area to talk or gathering. This way player won't be seen gathering in the lake, outside wall, etc
Monster Area: like the normal monster area, but you can select what monster will spawn from list, so one area level 1 can summon few monster type, not one type monster for each area.
PVP Area: player can fight and kill each other
This area can be named, and can be seen from far, so when we put quest, rather than to kill 10 wolf, we can put go kill 10 wolf in "dark forest" or buy potion in "smalltown" or deliver item to "smalltown" inn
I frequently look over the roadmap for ideas on what I want to make in a world, and also just double-checked, I don't see anything regarding such a term...