I feel like this is too much points to be having as 4.9k percent multiplier in just 1 co-op game getting 9.5m scores by using 3x special attack applied. It seems liks the free to play players will struggle more to maintain their current rank or when reaching the leagues they want to achieve to get first reward ref star rings. Does this needs fixing? I feel like it needs some fixing.
#Special Attack??
240 messages · Page 1 of 1 (latest)
Ngl this is just foul.
Especially when it costs 100 Skill Stars to buy one
Now I will ned to play thrice as before If I wana kep myself in Master Emerald without buyin skil stars. 
Whales can buy as many as they want and they will grind all the score they need
While F2Ps just... go and suck it
Say goodbye to 200 RSR
Can devs... just remove this and we forget it exist? 
Remove it, absolutely
That's the strongest P2W factor for the game and rumble rankings mainly
Just let the game stay as usual, everyone should be doing the same work without spamming that
Pure skilled players will be left out (like me) cuz of this
And main concern of losing players of how they treat P2W players more better than F2Ps
And that's crazy because I know you efort a lot a lot in your matches, you are always the best in co-op!! Skil should be rewarded like before, not just the player who spent most skill stars.
or make it a time shortener weapon instead of giving points like that
Like, does huge damage and gives you a fixed amount of points for it
To get boss hp lower by 5% per hit
To make matches shorter
That sounds beter but I rather want it removed hehe
More pay to win mechanics is not what this game needs. What were they thinking?
My opinion is that by itself it's annoying. I've used the free ones, and it's basically like having double points which are already buyable for red rings (though it stacks), however the cost is insane. If anyone ever spends on that, then using this feature will be spending money on hundreds of skill points to get 50, maybe 100 more skill points in a week. That is... quite the choice.
Unlike the 5 red ring boosts (which I've also never used), at least I benefit from anyone spending on these as due to the additional attack, I will be in the co-op battle shorter and get my rewards earlier. It won't help the pay to win allegations for sure though, because it is now pay to win the co-op match. There's no two ways about it.
The main issue is those special attacks coming the same week devs insidiously and on purpose took away crew events for the second time in 2 weeks (no clash of crews, no crew missions this week again, are they going to be biweekly now or something?) to starve you out of skill points, and also took away the daily 100 skill points from playing. Adding an additional skill point sink when you cut away and limit the free sources is just unfair, unwise and frankly unjustifiable. I do not like that, this seems outright greedy. I hope the devs do something to fix the overall situation.
If they wait a whole season to remove this horible adition or do Hank's sugestion, master emerald will be pure chaos

I agree this special attack does nothing special, I really want 100 daily skill stars back but it's not gonna happen, this is kinda lame. Rovio always does some stupid decisions.
Facts...
If you wanna keep this, this should be used in Elites because they are close to impossible
Facts
Honestly this would make elites more fair and actually beatable while not used in normals
Like it would be cool if we knew we would get elites
Like the game would warn us about it so we would be like "yeah, use this"
I beg Nef hears this opinion. It is so good 
Ironically, I used that special star this morning and I got an elite match; it's really quite efficient
But otherwise, that excitement is definitely gone x.x
Lock it to only Elite use
Or straight up an option to make yourself get into elite 100% guaranteed
Or simply that the special attack activates only when elite mode is really
It's a good alternative to that, without unbalancing the other normal matches
Or make it only be used when player count drops to 6-10
Just make this item to save matches instead
From losing
Or used after 3 mins in match
Tons of fixing
...
It's funny and sad that we're the ones offering the best ideas and solutions, and then they seem to pay attention but prefer to ignore us
Sadly happens most of the time
Is it so difficult to try to be fair to everyone?
We must start a movement
I suppose I'll be very much involved in these things once again
And for those of us who play on mobile, like me
Experiencing lag or having your phone overheat becomes a disadvantage in cooperative matches
Movement slows down even more, like grabbing stars or chests, so you basically get nerfed a lot
But now with the special attack, if several people use it, you'll be more disadvantaged. I'll be more disadvantaged because if I'm not using it, I won't be able to use attacks every few seconds or attack in specific places, which reduces the amount of support I can provide against the boss or bosses
We could say it's a bittersweet situation, perhaps
It's undoubtedly more difficult and feels like a challenge, but the opportunities to contribute more are undoubtedly reduced, and that will tire many players, potentially leading to disinterest in cooperative mode
super attack item ruined the coop battle for me. Now its just a mode where I go in and dont even feel like Im actually competing with other players, whoever has this on will win. terrible design
This is very unbalanced, bring the previous coop back 🐊💢
I like that it rotates all bosses instead of the same one over and over. But everyone should be equally balanced and have the potential to make the same top score based solely on their gameplay, not some boost item.
After playing more this new mode, it became just another pay to win.
This Special Attack ruins this mode in multiple levels.
Not only it's impossible to get top 3 without it, but bosses die so fast now that you can barely get a score.
Terrible change, remove it.
And to add... Some opportunists are taking advantage of the multiplication, which seems to be a bug right now
The new Co-op mode is soooo P2W now, and the new change is mid...
I used Super Attack a few times, and I was confused that I got some millions, I didn't use a score booster... bring back old Co-op mode
💢
Great, I was excitedly waiting for the co-op and then these things happen
Now the real effort and support in the coop mode will be less noticeable -_-
I still doing the real effort
But feels attacked in personal level when this item comes up
why would they even think its a good idea to add an item that makes you outscore everyone else? like huh?!
The special attack is supposed to be a kind of additional attack support. It's a mistake that it has an exaggerated influence on everything else, on the score
And even then, the special attack would only be truly useful if you unlock elite mode
Despite everything, it remains an element that affects almost everyone and will be used by those who truly want to take advantage of the situation
It hasn't even been a day and it's already starting to cause an incredible imbalance
You know, it should only be like an one time thing
Only to be used in last resort
I knew from the fact that it's used like a skill
Yes
This was gonna be abused
Only for low player counts
I first assumed this too
I assumed it'd be like an one time thing to use to gain advantage over people
Something like Bullet Bill from Mario Kart
Honestly, a pity mechanic for this mode would have worked.
But no.
Instead the whales have just found a way to secure 1st place
When they could already do this...
So.....
Special Attack doesn't help if you're after a high score?
Not that
Super Attack, gives you a lot of score in contribution
And that converts to score for rankings, is a lot
specially if you get Elite Death Egg Robot for it to be used
i hope they dont do squads dirty also
Then..... the problem is that it leaves the people who don't use Special Attack with little to work with?
I think that will work like Score Boosters
-# This is getting worse and worse.... 🥀
Which will help your Squad in general
But yeah we will just have to wait and see
Co Op ends in 2 days
Did they ruin my favorite game mode? That's too bad. If want to make more money, should create cool in-game items like clothes and accessories; I’d like to build a wardrobe, not pay-to-win stuff like score bonuses.
I don't know if this is good or bad.
But honestly, I have reached the last league and going from 18th to 9th in just 3 matches already leaves me incredulous. I don't even have 8k points.
This is so broken 💀
Just look at this!
I used Score booster + Super Attack... and then...
This is a big problem because we were Pre-Launch 2 players
And then...
😭 Yeah
Did a little experiment with 3 yellow stars and it's safe to say it's too broken (I won't be using it again)
If I had a score booster I'd be getting like 22 million after the match 😶
21k+ damage on a boss...
Those points are only possible in death queen before the update, and the final scores were only 3 million max for me, now it's mech dragon with 20k points and 11 million score
bruh 19mill score 🪦 💀🤦
What makes it worse honestly is that you can buy one for 100 skill stars, AND you can use 1-3 items per game which makes it significantly more powerful, once I first read about it in the update I thought it was like a new item we can pick up in the game but apparently not
Now some would say they don't care about getting 1st and co-op, and fine, let's say you don't; but the scores you get after a co-op match is gonna be significantly higher than if we don't use the super attack item, even using just one can double or even triple the amount of scores you can normally receive at the end of the match which makes rumble rankings worse if there are people who buy skill stars with no issues
I thought the same abt the item and makes rumble rankings even more unbalanced and F2P players will always lose to that bc of the score % disadvantage
Hear me out:
The Super Squad Star make your char moves 10% faster and double every ring you get
This bonus stack for every member of your squad that has the Super Squad Star.
If all 4 members of your squad have the Super Squad Star, all 4 members get 2x that effect.
🥸
this should be in line with people getting 17k score vs the Egg Pawns with the special atacks 🤔
vro...
Alright, I tested 2× Super Attacks like 3 times until I found out, when I used score booster for the last time...
i got a popup advertising a 6000 skill star pack for like 26.99 i think it was. the intentions are obvious 💵 💰
bro... 💀
Co-op battle will start in 6 hours and 9 minutes.. I am afraid they havent adjusted anything about this matter according to what I've read on game news. No topic about this
69
This is absolutely wonderful—this utterly terrible item hasn’t been removed yet. They never pay attention to the things that actually need fixing. Before these truly balance-breaking items are adjusted, can weakening the skills everyone relies on be called a fair move?
This game can let characters wear all kinds of outfits or bring in characters from outside the series, yet never provide enough Red Star Rings and skin fragments, forcing players to spend money. It can create pay-to-win items so players will pay to climb high ranks in meaningless leagues. It can turn previous skills into garbage to make players open their wallets for new ones. But it can never care about players’ needs, their gaming experience, or the real fairness of the leagues.
I feel sad for the characters I love being stuck in a game like this.
and nothing has changed
why would they remove a revenue avenue? People are buying, that's all that maters
The irony of catering the game to the top 1% of spenders, those 1% alone incentivize making the game worse for the other 99% by encouraging those bad changes via spending a fortune on them, and then the other 99% gradually leave, and then those 1% spenders and company are shocked pikachu face that there's nobody playing anymore, and so the whales leave because there's nobody to flaunt on anymore.
Not exactly how it happens but I've seen enough games die because of this general playbook.
The Normal and better score we used to get in Sonic Rumble, didn't matter if it was the Regular Boss or the Elite one
Sonic Rumble Party:
And this was done with Super Star Attack of x2.5 damage 
Truly P2W
Yeah but it was still better since co op matches usually ends around 3-4 minutes depending on the lobby you would get
You also didn't even need to get 1st place to do althat tbh
All you needed to do was to get all the bonuses available from the co op game and get to their amount of limits for a better score
Ik, that's why ppl weren't trying
And now, they're trying
No matter the top
Just contribute
Some were just playing to play without being aware, some were aware but didnt care, some were trying their best out here on contribution without paying attention to bonuses, or the opposite
It's a mix
Positions still don't matter but you still have to try your best on contribution to make way more and not mess up really badly too
Ye
I think bosses, as a whole, are... interesting because of how they are designed for Rumble
Attack skills do not do anything in these settings. Everything is designed around a limited availability of your ability to damage the boss. Introducing anything to circumvent this limitation is game changing, let alone the multipliers and AoE seen with the new special attack
I think that with the introduction of special attacks, a few changes need to be made
First, being able to purchase them should be removed
Second, special attacks should be a default feature of boss fights. If not, attack skills should be able to deal reduced amounts of damage to the boss
Third, bosses need to have increased health to accommodate this change in design
I mostly think special attacks should be the default as the boss fights themselves and how they work can be a little esoteric, and limiting a player's ability to interact with the bosses only worsens this gap of understanding what exactly is going on. It enables players to learn more unique mechanics and attack patterns of these bosses by not placing a weird limitation in the ways they are able to interact with the boss. I think this is also further highlighted now that bosses are RNG; you cannot curate a skill loadout to better navigate specific ones like the rangers who may require more specialized movement options
Alright, maybe I went a bit too far. This game can still work as long as you fix these unreasonable parts and offer players more free rewards to make daily activity and hard work feel worthwhile. If you can create something tangible, the game even has considerable potential and a very promising future.
It might sound a little unbelievable, but I actually predicted this game’s existence long before any of its trailers even came out. A few months before the official first announcement that the game was going to be tested, I told my friends, “I wish there was a party game for Sonic.” This just proves that Sonic is a perfect fit for this kind of game and has great potential for fans to play together with their friends.
I did join the Discord server right when the game was first announced for testing, but for various reasons, I only started playing properly after its official release. Because of that prediction, I have a special connection to this game, and it’s the only online multiplayer game I have on my phone.
What keeps me playing is, on one hand, my love for the characters, and on the other, the fun times working together with my friends. But as the game has become less enjoyable and some unreasonable issues have appeared, many players I know have lost interest.
Now the only thing keeping me here are the skins of my favorite characters. But if a game can only attract players with skins, it’s nothing but flashy without substance.
I don’t want the game to end up like this. It has potential. It could have been better. And it deserves to be better.
Some commonly used skills have been significantly nerfed recently. If the developers truly care about the game’s balance, please remove or properly adjust the pay-to-win items that break Co-op and Squad modes. The scoring system also needs to be revised, as the Score Bonus creates far too much of a gap between players in these modes.
Also, since many universal legendary skills have been heavily weakened, if they stay this way, the game should lower their prices and refund Skill Stars to players. A feature to reset skill levels and return Skill Stars should also be considered.
Once the scoring imbalance is fixed, Skill Star compensation is completed, and players can earn meaningful rewards from daily gameplay, I can say I have regained faith in this game.
Of course I don't hate players who keep buying Super Attacks and use Score Boosters to rack up huge scores. After all, they're spending their own money, not mine. What I dislike is simply that the game modes and item effects are unbalanced.
I don't hate players who keep buying super attacks and score boosters either, but I will say that they are more or less contributing and giving them the greenlight to the game's continued imbalance and pay to win mechanics the more they keep doing it, and that's not healthy for the game's continued existence in the long run.
There's a lot of reason lots of people have tried this game and quit. For some people it's the ridiculous pricing (and even reducing legendries from 999 to 599 doesn't fix this as I would still need to pay a whopping $67.79 after tax for ONE SKIN that's legendary which is prohibitively expensive - I bought Sonic Frontiers for only around $45, by the way), and for some people, it's the blatant pay to win of a game where the majority of what you do is the mass accumulate "score" and tallying your "score" versus a bunch of other people's "score" in a game with a stifling amount of time-gated progression that goes out of your way to absolutely not respect your time even if you want to play the game.
Both are certainly the repeated reasons why all of my friends who have tried the game and then quit have relayed to me, anyway. We're talking over a dozen people here, which isn't a large data set obviously, but they all say more or less the exact same thing.
It's also completely understandable and it's not hard to see why.
There is someone in my League with over 15,000% score versus my 2700%. If they buy score boosters and x3 super attacks and stack them, it would take me a good 45~60 rounds of co-op MINIMUM to catch up to their one match without spending money, and it would be waaaay more rounds to catch up if they get a single Elite when stacking the combo. And even more if I keep getting them in my matches because they effectively absorb all of the "score" the boss provides. Sometimes these co-op battles last no more than 30 seconds and I get a cool 2k contribution and not even half a million points which wastes my score booster even if I did have one when I could have multiplied 3 million into 6 million.
I'm not even F2P. I subscribe to Rumble+ and am not above spending $5 or $10 here or there to top up to get a Tails skin. How does a complete F2P possibly compete with this? It's completely discouraging and it would ironically be even worse for them if there were more players that were actively participating in the lower ranks. It's no wonder the majority quit and leave and then leave a bad review once they hit "the wall™". The system and how it's currently set up is completely unsustainable and continues to introduce systems and gameplay elements or rewards that exist to be monopolized for the top 1% of big spenders.
If a game is only made for the top 1% of the playerbase, one cannot also be surprised when the majority of other 99% become disillusioned and leave, and will probably leave a bad review or word-of-mouth on their way out, too, stifling the growth of the game.
Bumping this with the fellas 
Still having the same thing of our game time spending to be demolished by those who overpays
The special attack makes coop battle pay to win, which is what the game was heavily criticized for previously
I'd say buying Special Attacks should no longer be bound to amount, and instead be a difficulty slider, have the Special Attack be a risk & reward thing, like:
- at 1x you lose 2x more rings when hit
- at 2x you lose 4x more rings when hit
- at 3x you lose 8x more rings when hit
This seriously needs a change, because it's intolerable
Yes
Seeing how it's abused to be in top 20 or top 5 in general
Adjust to be limited usage per day
If you're not using Super Star Attack at all, and you have these kind of players in your game, you're legit gonna be heavily in disadvantage because Super Star Attack makes you pull up 2k-3k pts of contribution in just ONE, ONE, SHOT. While without a single one, you're ONLY pulling 500-600 pts with blue stars which is also not something you'll always have in your control because obtaining them are from chests and badniks luck. And red stars only gonna give you 90-200 pts.
My runs without Super Star Attack against players with Super Star Attack, I've only been pulling 13 millions of score EVEN against Elite Biolizard. Elite Queen Bee will give me around 18-22 millions, or even more like 25-28 millions if I'm doing incredibly well on contribution.
Super Star Attack with 2.5x damage would give me so much more like 35-40 millions and it's geniuely not something I REALLY want to rely all the time JUST because other players are relying way too hard on it themselves
It's legit tiring
And while this geniuely already makes the whole co op really unfun, JUST searching for the best boss for several minutes legit is making it way worse than it already is
As you said, should only be limited, and to a very small amount of uses

No special item vs yes special item 😭
When I keep running into the same people using super attacks, it legit just encourages me to switch onto the other server, lol.
300+ ping more enjoyable than this nonsense.
They making you convert your skill stars for Super Star Attack and then keeps adding new characters skills in the skill shop
Literally what's the point buying them when you can buy Super Star Attack instead
It's stupid
specially when you NEED skill points in order to make some of your skills better
some? you mean all of the skills
Doubt you'd use all of them though.
yeah ik but you still need skill shards to upgrade all the skills even the useless ones anyways
Well... That is true yes
Apparently super attacks will pop any badnicks/chests nearby too. Just used one of the free ones and it popped a chest in queen bee's arena and I immediately got a blue homing right after despite attacking her, sooo... they're even more ridiculous than advertised, lol.
to be fair, blue stars also do that
Yes, they're basically premium blue stars.
What a handsome crocodile 🐊🎩 🍵
The handsomest.
That star doesn't need tweaking—it needs to be removed entirely. That monstrosity should never have made it into the game. I suspect the twisted idea of adding such a star might have come from the shareholders.
Sadly it will never be removed. I bet people never spent so much money in skill stars like this before.
If that star isn’t removed, it will look like Sega prioritizes shareholders over players. Shareholders are like a cancer in the industry; it’s no surprise that online games are being canceled. Bad decisions may generate profit for a while, but they aren’t sustainable in the long run. More creative ideas generate profit and are sustainable in the long run; the mediocre shareholder mentality ruins everything.
We could post a comment here every now and then to keep this post at the top; that star definitely needs to be removed. The more reactions and comments this post gets, the better.
If they don't remove it then I'll just remove myself from playing the game any more and cancel my R+ subscription.
I'm not going to keep spending time and money on a game that introduces game modes that caters only to the top spenders of the game and the same is going for every other live service game right now. People are tired of their time and money not being respected. It's why there's been a mass exodus in many live services. The bubble has already burst.
How long until they start doing the same thing to Ring Survival or whatever else if they're not going to listen? Game is already doing incredibly low on players and we keep telling them and we all almost all unanimously are in agreement what the game needs and what we want. If they don't want to listen then that's their prerogative.
Next season and what they do is going to pave the future for the game in my opinion. The game with its pricing and its rewards system needs an absolute complete overhaul (and regional pricing to boot), but my prediction is that they're going to do the bare minimum to "appease" people, but it's not going to be enough for the actual long-term future for the game to make sure it doesn't get announced to EOS by the end of next year. I hope I get proven wrong.
There are definitely better ways to monetize a game. When you avoid pay-to-win, creativity, customization, and solid gameplay shine through, and things flow more smoothly. Players don’t feel ashamed or guilty about spending money on a game, especially when they spend a fair amount and feel the game is on the right track to keep them coming back—and when there aren’t elements that end up scaring off new players (like absurd score bonuses of around 20,000%). If you want the game to be profitable and have many players in the long run, you need to abandon the P2W model and embrace the path of good creativity.
P.S. The text might sound a little odd—I used an automatic translator.
Getting good from experience playing❌
Getting good from spending money✅
A sad reality...
i simply collect my omni rewards and dont bother touching co-op after that. in my view it has ruined the mode completely
I agree, but from the perspective of those already get Master Emerald, it's satisfactory. I see many of them abusing this item in Co-op
oh for sure the whales be feasting on this item 🐳
Yeah 
Even the whales don't like using it because it forces them to have to play the mode, use a score booster, and then constantly queue, close the game, re-queue, over and over until an Elite shows up. It's not fun for them (or anyone).
As much as whales spend an irresponsible amount of money in my opinion (though it is their money to spend however they see fit), they still want to actually play the game.
It's telling that when I do this strategy with ONLY USING the three free super attacks you get with every co-op battle, I go from like, rank 70 in Chaos Emerald all the way up to around 15~25, depending on the block I am in. In just three co-op rounds. It's like where 75% of my score comes from the entire week.
look at the top scores in master emerald, the whales love using it lol, they buy skill stars and score boosters. i dont think fun has anything to do with it, just get as high of a score as possible.
Using something doesn't correlated to liking something though.
For example, many of us do not like the current situation with co-op, and I don't like closing my game for 5~10 minutes looking hunting for an elite. I still do it because it's still the most time efficient method to not get demoted in ranked, even though I hate doing it.
A bunch of the whales have already expressed that they do not like Super Attacks, least of which because they are obviously over powered and are clearly designed to break the balance of not only the mode itself, but also the rankings. Almost nothing else you out of co-op mode matters. Super Attacks + Score Booster + Elite seriously awards just that many points.
ah yes i see your point. i feel like the only things the devs cared about when adding the special attack was finding a way to get player to spend money on skill points 💀
Oh no, that was definitely the point of adding it. There was no way someone who makes such a decision put these in and went "Mmm, yes, this is fair and balanced and totally won't annoy people at all!" 🤣
That said, it's usually not the devs who make such decisions such as adding the Super Attack mechanic to the game, it's just their job to program the thing in. And it's just a reskinned blue homing anyway for the most part.
Personally I'd prefer to make a good game, sell skins for $5, make lots of players, and have everyone buy everything and have a good time because y'know, history has proven that's what succeeds, but gaming companies are stuck in this bubble of what worked ten years ago when that's not the ecosystem or economy we live in anymore.
16681
8-1-1=6, which means that when we add it to the other 66, we get 666. I think it’s a sign from the god of mathematics that the star really does need to be removed. 🧙♂️
Lol 
Had I not used all my skill stars and if there were a boss mode rn I would’ve gone and see the monstrosity for myself
People lower down in Sega’s hierarchy might have a better perspective; it seems like those at the top have their heads stuck in the past, and this could be holding the game back and causing problems. I believe the Super Game project could succeed if it were led by people with a more modern mindset—people who understand the market and trends better and have a more revolutionary vision of the future. An archaic mindset leads to cancellations and loses out to the real players.
Friendly reminder, or to bring to people's attention
Part of the reason SEGA fell out of the hardware market was due to corporate infighting with a lot of the friction being between SEGA of America and SEGA of Japan. Japan really wanted everything 'by the book' and grew frustrated with America's disobedience. It was the SoA offices that helped pushed forward a great deal of things, including much of the decisions that helped Sonic appeal to western markets and the 'SEGA does what Nintendon't' marketing campaigns. The San Fran offices themselves helped facilitate much of the design inspirations that went into SA2
It wouldn't surprise me to find out leadership is at the heart of some of the issues being observed now
If the franchise really shines with Western audiences, it would make more sense to let the side that’s closest to the audience make the strategic decisions.
and yet people do the funniest of things
It would've been infinitely smarter to trust your regional offices on what they do best, yeah. But people don't always make the smartest decisions. They make decisions that they perceive serves them the most, and there certainly was a lot of ego to not ever admit the Genesis add-ons or the Saturn didn't have some serious issues alongside the ways western offices were a crucial part of the early design stages for Sonic himself least we would've gotten a human girlfriend long before '06
I think it’s easier to succeed when you have a strong desire to be something rather than just to appear to be it.
People conflate the two often
Really, it's kind of interesting history to learn about when it comes to SEGA's infighting... and explains a lot of aversion there's been towards characters like the SATAM cast even at the height of their popularity
so
how bad the "special attack" will be for Hyper Boost?
will it be just more x2 boosters?
dont jinx it
lol.
Surreal how they destroy all the meaning of an interesting game mode because of an item, it's not like this game is full of interesting things to do, wasting one of the few good things there is in the game, because of an item, it's a terrible idea.
I def agree with you
Yeah remove it
And the kicker is that I didn’t even win
Vs without the superattack item
Bruh.
Atp I just don't care as long as it's not complete sabotaging
I always see the rank 100+ people in 2nd and 3rd and then some other guy who used the special attack be 10,000 points ahead of them
almost 20k rings for that co op...💀
I wonder why SEGA said Rumble didn't meet expectations. 
Its almost as if its right in front of their face in red handwriting
I believe some whales are buying this item in absurd quantities; that must be why Sega hasn’t removed it yet. There are much healthier ways to make a lot of money from whales—ways that don’t ruin the gameplay experience for other players. For example, if this game had a house or a room for the character and sold various pieces of furniture and decorative items for that room with thousands of color variations, I’m almost certain that some whales would also buy them in absurd quantities. That way, they wouldn't ruin the gameplay and would actually make the game more interesting and immersive. Generally speaking, whales like to show off; it could be that all it would take is for the game to have a way for other players to know that they have an absurd amount of these items, considering that it wouldn't be possible to fit everything into the same space.
I'm using an automatic translator; I hope it didn't come out too confusing.
don't believe, they are. I know some whales. And just looking at the ME ranks, the way scores go up when coop hits is just laughable.
you gotta spend at least 4000 skill stars to remain in the top 20
I MAYBE make 4k skill stars in a week... >.>;
I am also assuming that's whilst having to do the boring repetitive task of fishing for Elites.
teach me da way 
for me to pls
Ads from mobile, fairly active crew (around 25 treasure hunt participants per day), the crew challenges, and barely surviving being demoted in ranked.
how many ads you get a day?
As far as I know, the ads that appear on the main screen that shows your character gradually stack up over time and the rewards increase the longer you wait. I've gotten as little as 50 skill stars and as much as 500 depending on how long I've waited.
...You can also get nothing more than 1 singular wrench, so it's very RNG dependent - just like every other bit of F2P progression in this game.
For context, I was without internet for a good... 4 or so days? And that's where I got the 500 skill stars from a single ad from.
I using all three of these items in a match for the first time. I was barely making it into the top 8, but when I used all three items, I immediately jumped to first place with a huge point lead over second place—even though I didn’t try very hard and missed a few opportunities. It was a match packed with players, and the difference was truly surreal. It's something grossly P2W.
oh well, we are a few hours away from Hyper Boost. Let's see how bad it will be 
Very good trust
There will be a co-op mode again; it should be the squad mode. We already had the co-op mode two days ago. Co-op is my favorite, but this feature gets in the way of people who don't want to spending money, so I end up hating the return of this mode.
At the moment, I'm just playing this to get all the fragments only.
The thread could have been created with a title something like that.
this has been how they have done it for since last season, 2 weeks of co-op, 1 week of squads. so we end up overall getting squads a grand total of 3 days a month. but here they are adding hyperboost mode mon-thurs every week. at this point it feels more like the devs dont even like squads but just keep it to make us slighty happy lol. the biggest reason this game cant retain players is for sure the crazy expensive skins but also because this game feels like a single player game.