Hi guys,
Just sharing my thoughts on something I think could be great for this game. It’s a long wall of text, so apologies for that!
Part 1:
The hotel industry and social media are heavily interconnected. Reviews, recommendations, influencers, and online reputation can make or break a hotel.
From a gameplay perspective, it doesn’t really feel like this is the case in Hotel Architect right now. Guests leave reviews, but rooms seem to get booked as long as the requirements for a guest tier are met.
As a result, I rarely see empty rooms.
For example, imagine you’ve built a beautiful 4-star hotel. The rooms are spotless. The staff are highly trained. The restaurant serves lobster. Critics are impressed.
Occupancy: 12%.
Meanwhile, across town, a questionable 2-star motel with a flickering sign, suspicious carpet, and a vending machine that hasn’t worked since 1998 is completely sold out because guests won’t stop recommending it.
That kind of situation feels believable, interesting, and creates a story for the player.
I think the game could benefit from a second axis alongside the existing Star Rating system.
The current Star Rating system is great and should remain as it is. Critics determine stars, which determine prestige and which guest tiers can stay at your hotel.
The second axis would be Popularity.
Popularity would represent how attractive your hotel is to potential guests. Each guest tier would have its own popularity rating. For example, a hotel might be very popular with Backpackers but unpopular with Business Guests.
Popularity would be expressed as a percentage and determine the likelihood of a room being booked. A popularity rating of 80% would mean there is an 80% chance that a room for that guest tier gets booked.
Popularity would primarily be driven by guest reviews. Every guest already leaves a review, so this system could build upon mechanics that already exist in the game. To make things more dynamic, I would introduce Influencers.
