#Tooo many Bases in Sectors...

1 messages · Page 1 of 1 (latest)

halcyon lance
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The game has simply too many bases in my opinion witch are currently highly useless in my opinion...

  1. Useless because low-lvl players seem to die anyway quickly from 60s+ unless the kiss the base with their tail while farming
  2. Useless for the late-game cause i dont see killing 60s with batteries n stuff - way too close and quickly to escape (unless u going around with 5 subs and hit like 5 ice torps make him not move, even then)

In adition to beeing useless atm, they actualy could serve for a huge and fun gameplay loop for clans and overall PvP-Gameplay

I marked on the screenshot witch bases i would remove, and circle kinda spots where i would put a - NUTRAL BASE!

Since turets are already in place, those turrets could get hitboxes and hp bars - so you could target it and shot it down - all turrets gone, clan leaders can do a longer capture (similar to Artifact collection) and capture the Base for his Clan AND HIS FACTION

While a base is Captured, clan owners can chose what buffs the base should emit in that Sector: idk... DMG to all Faction members in that sector, or more EXP to all faction members in that sector or something third, but only one buff.

Sectors 11, 12, 13 can have like 3 bases - lets say each base then could have the same buff, making that one stronger (if for example 1% EXP buff, u could stack it there to 3% if same faction owns all 3)

And in the BZ i would leave the teleports as it is, i would just add one more capturable base in the middle maybe, or not at all w/e

Bases could be attacked then daily for 1h lets say, half of the capturable bases u can attack/capture from 18 UTC - 19 UTC, the other half from 20 UTC - 21 UTC

And yeah, the first 2 sectors i would leave as it is - anyway - think about it, since this would introduce more mechanics aswell... clan Tax maybe? to make/produce money to buy the turrets on bases? Clan Donations? idk... In my opinion much better setup for the long run as the current one

Thx!
🫡 👋

ionic canopy
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Bro is tired of low levels successfully escaping him 😂

halcyon lance
ionic canopy
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Btw once people reach 60 and we have events BZ will be crowded

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You'll have no issue not being able to kill lvl 60+s

halcyon lance
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ik but, i dont try to be funny here i want to make protentional a change were we all could benefit from and have more fun - when one starts fooling around in comments, just attracts the dented once then i have to deal with them 😂

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Ye all good and nice in BZ, but i dont plan to sit in BZ 24/7 uknow

mental frost
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instead of removing them which is impossible because that means quests and much more needs to be renew to smth new

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they can just lower the dmg from the bases and put some timer before they go into safezone

lean horizon
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deepolis was the same though

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but a timer before you are safe could be added so they dont get a free jail free card

halcyon lance
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and i mean more about, some addition to general gameplay, not just to kill ppl and stuff - could be all done at once kinda

lean horizon
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well you cant just remove a lot of them trading will need to changed aswell