#New settings
1 messages · Page 1 of 1 (latest)
you forgor the settings :p
hehe
Thanks for letting me know T_T
nice work btw, based on the screenshots these are some very realistic colors
why did you switch from unbound clouds to reimagined
Why not?
I don't even know actually i just like them
Oh yes i remember
cloud shadows
Because my config has quite a big dynamic range, cloud shadows help compensing for the blinding effect, it also helps dh chunks looking better
Unbound clouds shadows are not accurate and i dont like it Its just weird to be in the shadow and have the sun uncovered
anyways some design choices are quite bizzare
why sss off 😭
Because i like contrast. The sss in reim makes the shadow part of the grass as bright as the one in the sunlight it all blends together
If sss was different maybe id use it but for now yup
Lots of my setting choice priotitize quality over complexity, just like for the unbound clouds shadow stuff
Welp I'd disagree. Personally I think SSS OFF looks like utter garbage on all levels including quality 😭
But other than that your settings are amazing 
Thanks! its the matter of one switch anyway
Btw i might switch to reinhard tonemap after so many months of uchimura
Why is soul sand valley green 
cuz i changed nether colors
Its not intentional in case ur wondering, just a side effect of tweaking the normal nether biomes as i dont spend too much time in here anyways
welp imma disable that
Thanks! Im glad you enjoy it!
Imma share my edit here cuz why not
- More survival friendly (brighter nights and removed custom lightmap curve)
- Removed nether color tweaks to fix green SSV
- added back SSS

- turned on almost every EP setting that wasn't used (notably end crystal vortex)

- tweaked the end to my liking
- lowered performance settings to a minimum
- switched back to unbound clouds
- turned on ACL
- bunch of small miscellaneous changes