#How to properly launch a game server on an additional IP?

18 messages · Page 1 of 1 (latest)

stuck elm
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https://pterodactyl.io/wings/1.0/configuration.html#custom-network-interfaces

This doesn't suit me because I have three additional IPs and I want each game server to have the same ports. Can you tell me if it's possible to set it up this way?

stuck elm
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here the server is configured on IP ...13 and it starts on ...6

and here ...6 is the main IP server and ...13 is an additional IP and I have two more of these IPs for two game servers

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and I don't understand how to set it up so that it runs on ...13 as I set up the node on an additional IP

stark kite
stuck elm
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thanks for the tip

stark kite
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No problem

stuck elm
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and if there is a dudos attack, then what happens if I have three IPs and I attach one game server to each one and if there is a dudos attack, then only the one who is being attacked will suffer?

stark kite
stuck elm
stark kite
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Are they linked in some way? E.g. one acting as a proxy to reach services on another?

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If they're not linked, the rest shouldn't be affected by an attack on one machine.

stuck elm
stark kite
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Oh, not physical machines. Yeah, it's the host machine that a DDOS attack would overwhelm; it would affect all containers on it.

stuck elm
# stark kite Oh, not physical machines. Yeah, it's the host machine that a DDOS attack would ...

Here, when Force Outgoing IP is enabled, then when I use an external additional IP, then the RUST CLIENT itself pings when you ride a horse, as I understand it, it cannot handle the volume of data transfer, it is not very clear why it pings, and this is not the server itself that pings, but specifically when I go to the server and try to ride a horse, because other devices such as a minicopter are all fine

stark kite
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This seems game specific, and I'm not familiar with the Rust game.

stuck elm
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it's just that if you use the main IP and uncheck the Force Outgoing IP box, then if it's the main one, then there won't be such problems, only if you use an additional IP

stark kite
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Is the additional IP's bandwidth limited?

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That's the only thing relevant I can think of, unless there's some game config file you have to specify the IP in as well.