New Faction/Platform: The Molemen
Scouted for their impressive digging prowess, the Molemen have joined the workforce, ready to bring Drill Core Inc. to deeper depths than before with their specialty: "Tunnels".
Inherent Characteristics:
Special Traits:
- Molemen cannot fight without upgrades (see *Academy*)
- "Tunnels" can be created through a special interaction menu ("B" to open?), and can be up to 5 blocks in length (upgradable, see *Academy* for details)
- "Tunnels" are dug by Molemen at a rate of 250% normal digging speed. You can create priority "Tunnels" in the same fashion as selecting priority blocks.
- Drawing a "Tunnel" through an ore block will drop the mineral inside the "Tunnel", and turn the ore-block into regular dirt.
- Creating a new "Tunnel" next to a pre-existing one requires one empty block distance in-between. Destroying a block from inside the "Tunnel" takes 1.5x normal time.
Daytime:
- Incapable of carrying/retrieving minerals during the Day cycle, although minerals can still be retrieved by other means during the day (such as the Drone Carrier)
Nighttime:
- Incapable of digging or creating "Tunnels" during the Night cycle
- Gains the ability to carry/retrieve minerals
- Traversal speed increases by 50% when travelling through "Tunnels" at night
Platform Specific Buildings:
Academy:
- Allows you to train Molemen & upgrade their base stats (Laboratory equivalent)
- HP / Visibility paths remain the same, but MiningSpeed, GuardDamage, & MovementSpeed trees are replaced with the following: TunnelLength, TraversalSpeed, & CombatTraining. (see *New Research* for info)
Burrow:
- General Building
- Allows the player to recruit more Molemen to the workforce. (Barracks equivalent)
- Only 1 base Moleman available at first, additional options unlocked through Academy/Platform Upgrades.
Seismographic Stabilizer:
- General Building
- Reduces the appearance of terrabors in the mine at night by 10%
Cannon Station:
- Active Nighttime Ability building
- Fires Cannonballs that knock enemies upward
- On ability use, a Combat Mole will man the cannon & automatically attack enemies within a range of 16 blocks. Reusing the ability when manned will demount the mole
- If player does not have a Combat Mole, using the ability will instead cause the cannon to fire at the nearest group of enemies within a range of 11 blocks (ability recharge rate slower than if manned)
Insecticide Turret
- Turret
- Fires a noxious cloud of gas that kills bugs dead. Cloud lingers in the air for several seconds before dissipating, dealing AOE DOT damage to all enemies in range
- Upgrades affect DMG
Miners and
Carriers by using day/night cycle)...