#Cloning bay

1 messages · Page 1 of 1 (latest)

light lintel
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There's no helping our workers at this point. They are beyond salvation. But with the cloning bay, there's no need to save them. For each clone bay, up to two workers will be revived (recreated?) as soon as they die, once per day.

(So up to 10 workers once you have 5 of these babies.)

sturdy cape
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ive thought of this too trying to figuring out a good way to implement it.... per day sounds nice... how would it work for 5 of them?

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Ive thought of having it produce a random worker once per day or two days.... per cloning bay/hibernation pod.

light lintel
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I was just thinking they'd be additive, but it could just be you have 2, and then it has a charge time that just gets reduced the more you have

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This could also become a meta-progression upgrade eventually

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Kinda like the recycler

sturdy cape
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I definitely agree getting more units in long run makes 900m builds easier...my biggest mineral sink later on is maintaining 19 workers. all it takes is a stupid rock or something similar to randomly wipe half my crew >_>

light lintel
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The idea was really just, you invest into some buildings that generally you dont want to use, and they cost a lot, so it's a lot of investment, but at least it stops the death spiral from losing too many workers (where you know, you lose half your crew, dont have minerals, trying to mine, you lose more, and then after 2-3 days, you eventually get in trouble because you just wasted all minerals for a while on nothing)

sturdy cape
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yeah thats a struggle

light lintel
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Of course, the other option is better worker AI

sturdy cape
light lintel
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But well... I'm of the opinion that at this point their brains are too fried for that x)

sturdy cape
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Hehehe the devs? XD

light lintel
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No, the workers x)

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The devs are fine

spice rapids
sturdy cape
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That makes sense. So it charges and triggers like splitter except trigger is unit death

light lintel
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The numbers can be toyed with until they are balanced.

floral carbon
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That's a good one!