#High latency with p2p multiplayer
20 messages · Page 1 of 1 (latest)
Not that I know of, a desync could've happened due to shader compilation tho, and this could be why there was delay
Its like playing in slowmoition
Oh then you should mention it's lagging or speed is slow, then either you have some LLE module on like DLP, PC is too weak, or depending on the game, the connection is unstable
It helps to know that both Azahars should already be on a room before starting a game, joining a room while the game is running will cause problems
Sometimes it works anyways, but you should ideally start the game after you join the multiplayer room
You can also send logs and see if the slow motion is because your settings are simply too high, or you accidentally put the emulation speed at 50% or something
My settings look like this
This doesn't really show me anything
A log would contain your entire config
Alright where do i find the log?
#1359582970389987339 message
When i click open logs folder nothing happens
Wait i got it
The new one is zero bytes
Well this Azahar version is outdated