Im playing on a Steam Deck, all roms I got are loaded in the SD Card (Maybe is relevant)
Idk why im suffering stuttering when playing a game, sometimes I even see how the assets are loaded on screen (they just pop) maybe is the shader cashe but how the shader cache load slower than Switch or Wii U emulation where I don't got any Stuttering?
#Big Micro-Stuttering
1 messages · Page 1 of 1 (latest)
what game
I tested in Kirby Robobot Planet and Zelda Ocarina of Time
both game stutters a lot
at the start
i tried the "Disable Right Eye Rendering" option in Graphics but at least for Zelda the game don't work with that option
it don't load anything, black screen
What renderer
Did you try on native resolution
still
big stutters and items popping
Send a screenshot of your settings
disable accurate multiplication
Did it work?
well it fixed the stutter a bit
its not more dramatic
but the popping still there sometimes
why deactivating that option that say "deactivate this option may cause less performance in most applications" should work? idk
but i think it did work
The pop in is probably caused by async shader compilation, objects won't render while their shaders are being compiled
And if you updated azahar from a previous version then the old shader cache may have been invalidated
but if i have to guess deactivating async shader compilation gonna make the stutter worse right?
so it is a shader cache load uh
Yeah, will replace the pop ins with stutters instead
If you want you could use OpenGL, that will stutter too, but the shader cache will be actual compiled shaders as opposed to vulkan's cached instructions to make shader compilation way faster, tho I think vulkan should be fine
well I hope the shader cache streaming gets better over time... maybe in a normal desktop PC stutter is non perceptible so its not a real problem.
well thank you for the help guys
No it's there, every shader compile is perceptable on all devices, only the first time tho
well thats a shame, it could break the immersion for some ppl... I though it was a problem with the deck or something and it was driving me crazy cuz when I emulate Switch or WIi U i don't got that big stutters when loading shaders
You do get those stutters on switch for sure, you prob just don't notice
Or you have a built cache
no, i do know there are stutters but they are almost invisible compared with the ones im getting in azahar
and no i don't trust downloading cache from other ppl
Maybe cause switch doesn't stop sound while azahar does?
I've had times on switch emus taking a solid 2 or 3 seconds to compile shaders, if not 15 when compiling a whole new scene
Like I loaded on splatoon 3 for the first time and damn
nah, at least in eden I don't notice anything, but maybe is cuz of the devs scope
with every release they emphasize on shader cache compilation
and cemu its just too good
Yeah no experience on cemu, don't got games for it
I only got 3 but those 3 run so well, its like play it on my wii u
anyways man, thank you!
for the help
have a nice night/day whatever