#Please Introduce an pvp/arena pvp
61 messages · Page 1 of 1 (latest)
NO, any game with p2w should ABSOLUTELY NOT have an arena
Could you explain why it would be perfect if it is in the game?
Becouse in 2026 i prefer to have some competition in the game that i play, olso becouse is a multiplayer so i would like to have an arena where our characters can fight
I think this game is pay2skip not pay2win
Thats pay2win LOL paying for the ash ring, paying for time skips, paying for all those things give you REAL STAT BONUSES, that you will use to have an ADVANTAGE over other players
its DEF pay2win if you add pvp
Buy ash ring, gets more ash than f2p, get more stats than f2p
buy time skips, do time skips on mobs and use them on hunter to get more stats than f2p
buy gems, use gems to reduce hunter costs, get more stats than f2p
It's better and a whole lot easier to play a competitive game if you're looking for competition than to come to a non-competitive game and look for them to add competition. Different games need to have different identities and this game would stop appealing to it's core audience if it added competitive pvp
I don't want to create controversy, but everything you listed is pay to skip
If theres pvp thats pay2win. I dont think you understand what pay to win is. Paying to have more stats than players who dont. Is pay2win
Have that stats faster thats it...
Paying to win. An unfair advantage given to those who pay
Introducing a PvP arena doesn't mean a player has to play it.
If u like u play arena pvp, if u don't like it you just don't play it
For my opinion, it's just an opinion ( i respect your opinion) its an online game so i want coop and controversy with other player
But is my wish Nothing more
And what would this pvp feature offer as a reward?
You're correct that "if you don't like it, don't play it"
But...
Idle incremental games attract people with OCD and completion drives. If you add something that IN ANY WAY is worthwhile, people will do it, even if they don't want to. That's just game theory.
PvP is always stressful.
I like the relaxed nature of this game currently.
Player 1 plays for 100 hours f2p
Player 2 plays for 100 hours but buys ash ring and 24h worth of time skip effectively giving him (50% more dmg, 10% more crit chance, 15% more crit dmg etc etc from ash and hunter)
Player 1 fights Player 2, player 2 wins, Pay2Win
You literally cannot break it down any simpler than that
Hold my pickaxe!
In a game where time is progression and money buys time, it is pay to win.
That said, devs gotta eat and buying progress doesn't hurt anyone. 
In the current state youre correct. But if you add pvp it starts hurting people
i'm always in favour of naked pvp, what's more satisfying than skilled combat? like how Easter event dungeon, your stats don't matter. hell to make it more interesting, have choices of stats / skills that people can choose as they prepare to enter the arena, like how curios are. You have like a minute to prepare and off you go
this is a very interesting idea and could be nice
if pvp ever comes into play, it'll be far far far far in the future
I think that PvP should be done like this where stuff you do in PvP effects the main game, but the stuff you do in the main game doesn't effect PvP
that....could be a thing, hence i ask what the rewards are for doing said PvP could be
or the mechanics of said system
it should be something that is not too significant in the game
Yeah I think it's how I'd implement/balance it, but to be frank I'm not sure how far along it would want to be implemented
Yes I agree
PvP is the missing mechanic in this game, it's amazing! Please consider some form of dueling interaction between players. It may be with equal status, but with some kind of reward for participating. Anyway, I spend hours just looking at the screen watching this beautiful game, and I feel like all that's missing is a good duel and interaction between the players
Personally, I have nothing against PvP, as long as there are no rankings or rewards. As mentioned above, there is indeed a pay-to-win mechanic (and it's not problem as long as there is no pvp, and that we can make good progress without p2w) , and moreover, as one of the suggestions stated, the game is riddled with holes without anti-cheat :/
I repeat, without offending anyone, I respect everyone's opinions, but if this game has "Online" in its name, it requires competition and collaboration among all players
(Clan co-op) (PvP or arena PvP).
90% of games have P2W.
But if a player who plays F2P has the opportunity to get the exact same things as someone who pays to get them, then we're talking about P2Skip, not P2W. So, if a player who pays gets what they need for PvP or any other PvE content in 1 month,
while a player who doesn't pay gets the same in 6 months, then I repeat, we're talking about P2Skip, not P2W.
A few collaboration mechanics will be added, this has been confirmed ! But there was no mention of PvP (for the moment)
Yes, that's why I created this suggestion. I noticed that the entire community is against PvP, but after a few years of playing, what will you do? Always the same things? At least a little competition is needed. PvP is essential for me.
I ALWAYS RESPECT OTHERS' OPINIONS
L suggestion. PvP kinda doggers in games like this
I juste have a question about this, is there a ring that give as same atk as premium ring ? If not, with PvP, it's P2W.
yet u do not offer how this pvp would be like or what's the point / reward to do it. either flesh it out properly or this suggestion is terrible
For me, the most important aspect of PvP should be a leaderboard where the strongest player is at the top, thus competing for positions. Then, as for all the participants not at the top of the leaderboard, they should still receive rewards that are useful for the game but not essential. Rewards that are not only useful but also nice, like exclusive skins and pets for those who compete in PvP...
I'll take some time to think about it and propose other things that make PvP useful but not essential...
uh huh..and how would this pvp work?
With sword, bow, boom boom, die, stuff like that
still too vague
Like Idleon ?
2 options
The first is an automatic PvP based on the player's progression and armor.
The second is that skills become castable firsthand, which means a minimum level of skill on the player's part comes into play, not just equipment and stats.
Idk nevere playd that
No offense at all. I dont think we should take suggestions from someone who doesn't even know what pay2win is 👀 and judging from the 35 X votes. I think the community shares that sentiment
In the current iteration of the game, sure it's pay to skip. Because as it stands there is no "winning". It's just faster progression but there is no PvP, no leaderboards, etc. Nobody else's progress affects your progress, etc. That's the entire point of what everybody has been saying. >>>IF<<<< the game adds PvP, it BECOMES pay to win because that skipped progress now gives an advantage over other players
Is like to play clash of clans without attacks
No it's not, because clash of clans is designed to be that type of game.... It's like me complaining that Valorant doesn't have PvE 8-man raids
What would the point of PvP be? Players that have played since the start would just roflstomp everyone else anyway. New player exeprience would be horrible trying to fight for the scraps with zero chance of ever reaching the leaderboards.
Unless you make it the so called "naked pvp"..but again. Would it be actually active players fighting against other active players? Or what many games do..you just fight an AI controlled dummy (with the same name/look as someone) that you kite around and kill with little effort?
For me, there are sooooooo many more interesting things to add than PvP..which I see as totally pointless (in this game)
man this suggestion got ratio'd hard lmao
I think there are some people who are rather against it
something tells me the same 