#Reworking skills

1 messages · Page 1 of 1 (latest)

hoary basin
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So a couple suggestions on how skills work

  1. Return the skills to their own separate spot. I honestly miss this and the fact that certain classes cannot reach their skills max potential unless you're a stupidly high level while others can reach it extremely easily is just silly to me. For example, Rogue has WAY higher skill point requirements to get to later in the tree (with most of them being defense up for some reason)
    While Warriors can breeze through, getting all max skills without a problem, making that balancing act in Warriors favor right from the get-go. That is silly in my opinion.

  2. The newest skills are currently unbalanced as hell. Warriors sword sweep is hilariously overpowered, especially when a lot of areas have enemies all on one platform, giving Warrior a map wide aoe that does 150% of your base damage. Rogues arrow rain is decently balanced, the damage is ok, the aoe size is ok, and the duration is ok. Then there's poor poor Mage. Lightning strike is useless, no other way to explain it. It does a measly 50% of your base damage, hits the least targets, and barely lasts a few seconds. So here are some suggestions of how to improve the skills

Warrior: Sword sweep should be removed entirely, it does not fit a warriors vibe and removes too much of the identities of itself and the 2 other classes. In it's place, let's go with the most obvious warrior skill (especially if you're a Diablo fan) spin to win! Spin to win will deal 100% of your base damage but because you're constantly spinning, you'll be doing constant attacks, allowing you to shred mobs at a close range while moving.

Rogue: maybe up the damage to 100% if you're feeling generous, the skill itself is pretty balanced as already stated

Mage: let's make use of that absurdly high mana pool/regenerating abilities and make lightning strike use mana per second but have a infinite duration. Does having map wipe lightning infinite sound insanely busted? Dam right, so while lightning strike is active, your mana regeneration stops. Once you run out of mana, the skill will go on cooldown for a good while (like 30 seconds) so you can Regen back up to full to unleash hell again. Also, as a side note, turn mage supremacy in to Crit Damage over Crit chance. We can already reach 100% Crits, it's a useless perk. Make mage great again!

  1. The bubbles are all practically useless. Not much to really add to that. They're just bad. Quick and easy suggestions would be

Warrior: The bubble now gives life steal instead of extra HP

Rogue: the bubble gives you a 1/4 chance to ignore or "dodge" a hit

Mage: increase mana regen or max mana (or both) instead of defense up

  1. Add-ons for attacking skills. Allowing a little build diversity, they give different buffs but you can only choose one. for example

Warrior:
Basic slash skill: you can rather lower the cooldown or increase the damage
Spin to win: allow it to multiple targets or increase the amount of hits per second it does

Rogue:
Piercing arrow: it can pierce through more enemies or it can hit only 1 enemy but do huge damage
Arrow rain: increase the aoe size or increase how long it stays on the field

Mage:
Ball of death: it can pierce more or hit only the first enemy then explode, causing splash damage to nearby enemies
Lightning strike: it will focus on only 1 enemy until they die before moving on to another, or each lightning strike will have a small explosion at the base of it that deal a little bit of aoe damage

That's my suggestion, would love to hear other ideas
PS: if you actually read all this, you're crazier than me lmao

cold arrow
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^ this, Specially my poor poor mage 👀

jade light
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I sadly agree with the part that warrior aoe full screen is a bit to much for a warrior 🥲. Bubble need rework for sure. Mage supremacy is outdated for the actual Crit chance in the game expect if reaching more than 100% have one impact.

I would add one point with skills. Atm skills are not count in afk gain and warrior is the best to clean all the actual active needed content. I legit dont have skills on my alts cuz there is no reason to lvl up them 🥲. Snapshot skills mechanics was for sure something weird but the fact lvling skills is a waste of stats for farming is something weird too. Nerfing war aoe could maybe help other class to shine on event or tower at least.

terse echo
jade light
# terse echo If I remember their offline rewards calculation explanation correctly, I think t...

But you cant be online on 3 characters. If rogue have core dodge mechanics and mage core magic resistance mechanics who are usefull in some place maybe they could shine in some way. If at least mage and rogue win more aoe clear potential than warrior maybe they would have one place in active way too. Btw i only wanted share a feeling about getting skills on afk alt is "wasting" of skills point and it feel weird.

hoary basin