#Forms Balanced, All divine forms
1 messages · Page 2 of 1
where exactly do I reenable potential unleashed forms in the config? I've been looking up and down and haven't found anything
Okay kinda good news is I think I maybe found where the game checks for forms and cross referencing from an older version, was able to technically reimplement the form.
Bad news is the game on startup just. regenerated a new skill file without that change?
saying I'm confused would be an understatement
not the most tech savvy so I don't have any clue how to make that not happen.
if anyone figures out a workaround I'd appreciate it
@unreal wadi necesito tu ayuda con esto, porque estoy desesperado
si quiero quitar alguna forma tuya como puedo hacerlo? como se ve la config? porque estoy intentando averiguar de donde ha salido la transformacion de bestia que tengo (y de paso la de ultrainstinto), y sokkoh me dice que es de tus formas, a pesar de que yo no me las he metido. los unicos mods que tengo de dmz son el organic progression, weights, y ya está
antes tenia el mod de dmz super, pero me lo he quitado y sigo teniendo el bestia y el ultrainstinto
eso no es en las ddel dmz en races
eso es en el skills.json
el Kaioken, bestia, UI
son transformaciones stack
esas se guardan en el skills.json
no en laas config de las razas
el UI y UE, son del addon de super
la cosa es que me he quitado el addon de super y por alguna razon sigo teniendo un ultrainstinto en el mundo hecho sin el addon
ps es algo obvio, solo quitaste el addon, pero no te quitaste la skill
la skill sigue existiendo y te sale algo como dmz.super.ultrainstinto.sign
pues tan obvio no es, digo yo que si se quita el addon tambien se deberia quitar la skill
No porque no te la quitaste
pasaba lo mismo cuando quitabas el addon de ataques de ki
se te quedaba como dmz_kiaddon_ki_volley
Idk what I did but I managed to get beast and potential unleashed form to work in the newest version of the addon, but now the DMZ Super mod is completely non functional. All I did was shift things around from an older version of this addon into the newer version until the game stopped fighting me and let me add PotentialForms back into the form list.
Yeah i got the forms to work but the not potential unleashed, i say keep it at not being able to use it because if you can access forms that's good because missing 2 forms isn't going to hurt
Just wait for them to fix it that's all I can say
I actually figured it out, was a weird error with the config files in the super mod. I might send my config file here if you want all the forms.
though some of the forms might have inconsistent multipliers since the new update changes so much, but i can edit them to be generally relative
is villainous obtainable legitimately?
Este complemento se actualizara a futuro, por algunas cosas que tiene este complemento ya las traira la 2.1 entonces por el momento no se actualizara no hasta que salga la 2.1
There are things coming that will replace things I already did in version 2.1, so I'll wait until it's released to update this addon. I'll add forms that aren't in 2.1 and change some others. I plan to change the legendary forms I gave to humans for something a bit more logical and that most people will recognize. I'll give Escanor's forms to humans as legendary forms soon.