#New Addon Mod for DMZ (DMZEnemies+)

1 messages · Page 1 of 1 (latest)

plain glade
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Oh and a final question, after implementing these codes in my addon com, will the entity that I created finally be ready and will I be able to find it if I declare it in another code? how to spawn these entities on earth like the red ribbon

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New Addon Mod for DMZ (DMZEnemies+)

uncut prism
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Sup!

Entities are declared on the MainEntities folder, Stats are initialized in the dragonminez/common/config/ConfigManager class, since we use a dynamic config file for entity stats, so stats "initially declared" on the EntityClass are just a dummy

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I have some changes pending to entity stats config file, so please give me one or two days before doing this so I can finish it off in time 🙏

plain glade
rancid pumice
uncut prism
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Creo recordar que sí lo hice de esa manera

safe haven
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I’m excited to see where this goes! I’d love an add on mod that provides more encounters in the wild

plain glade
safe haven
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OOOOOO

plain glade
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bojack

safe haven
plain glade
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I haven't even texturized my hair yet, but I wanted to show you, I really want this addon to work.

plain glade
safe haven
wheat mountain
uncut prism
plain glade
plain glade
uncut prism
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That's the only requirement

plain glade
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ahh thx