#New Addon Mod for DMZ (DMZEnemies+)
1 messages · Page 1 of 1 (latest)
Sup!
Entities are declared on the MainEntities folder, Stats are initialized in the dragonminez/common/config/ConfigManager class, since we use a dynamic config file for entity stats, so stats "initially declared" on the EntityClass are just a dummy
I have some changes pending to entity stats config file, so please give me one or two days before doing this so I can finish it off in time 🙏
thx, i had a lot of doubts here
dont worry, i'll wait

Oye nada q ver con esto pero me surguio una dudota, el archivo de entitis puedo agregar enemigos de otros mods? ejemplo mutante creatures y editarlos?
Creo recordar que sí lo hice de esa manera
I’m excited to see where this goes! I’d love an add on mod that provides more encounters in the wild
So check out my first model, the skin is from a website, but it's already pretty good
OOOOOO
bojack
So long as you credit the skins you use it’s all good
I haven't even texturized my hair yet, but I wanted to show you, I really want this addon to work.
That's great, the problem now is figuring out who owns the skin; there are so many of these on Novaskin.
Just keep em documented when you do the models so that way you don’t have to go back and look
Otherwise if you’re happy with me doing so, this is actually perfect for a suggestion someone made for my modpack. If you do finish it do I have permission to add it into my modpack?
nice
If he made that as a DMZ Addon, you can; Since making addons for DMZ requires to accept our same license :)
What do you mean by documentation? If it's the Curseforge and Modrith part, it's already done at the moment
How do you get the license accepted?
You don't need to do nothing, just when publishing your addon to curseforge/modrinth, select the same license we have
That's the only requirement
ahh thx