#DB Super Expansion (DragonMine Z: Super)

1 messages · Page 1 of 1 (latest)

vernal tapir
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Through the GitHub repository, I implemented two new skills into the mod: God Form and Ultra Instinct.

God Form:
Lvl 1: Unlocks SSG
Lvl 2: Reduces SSG ki cost (Not implemented yet)
Lvl 3: Unlocks SSB
Lvl 4: Reduces ki cost of both SSG and SSB (Not implemented yet)
Lvl 5: Further reduces ki cost of both SSG and SSB (Not implemented yet)

Ultra Instinct:
This skill does not progress in the traditional way (by leveling it up with TPs). Instead, it progresses through mastery.
There is a base 10% dodge chance, which increases by 1% per mastery level, up to a maximum of 70%. This percentage can also vary beyond mastery: if the attacker is significantly weaker than you, the dodge chance increases, and vice versa.
Ultra Instinct generates physical strain instead of consuming ki, and this strain is reduced as mastery increases.
Unlike the DBC mod, this Ultra Instinct can be used on top of another transformation, allowing you to gain the benefits of both forms at the same time, but it generates significantly more physical strain than using it in base form.

In this video, you can see the transformations in action:
https://drive.google.com/file/d/1xqoA4VPqhI3cvIQvbFJESWSis-zz4KrX/view?usp=sharing

This expansion will not be published as a separate release, as there is a possibility that this content could be integrated into the original mod in the future.

safe ore
vernal tapir
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In this new video, you can see the exhaustion bar generated by Ultra Instinct, how mastery and the RES stat reduce the exhaustion gain rate, how the rate increases depending on the transformation and its mastery level, and how mastery with Ultra Instinct is gained (0.02 per second). Although it’s not shown in the video, you also gain 0.5 mastery for each dodge against someone with equal or higher battle power.

Additionally, in the following Desmos link you can find the formulas used to calculate the exhaustion rate per second based on all these variables. In red, it shows the rate with UI in its base form, and in blue, the rate with UI combined with another transformation. All of this is already explained in the Desmos notes.
https://www.desmos.com/calculator/708c9klyhz?lang=es

inland latch
vernal tapir
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I’m glad you liked it! If you think it needs anything else, just let me know. I also have a few ideas that might be interesting, like unlocking white hair when Ultra Instinct is activated in base form after reaching a certain mastery level.

vernal tapir
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https://streamable.com/ilo6oc

In this video, you can see the dodge system. As you can see, the enemy can still hit me, which means there isn’t a big power difference. However, if someone like Raditz were attacking me, I would dodge everything.

This system works, as I mentioned before, based on the Battle Power ratio. UI mastery provides a base dodge chance of up to 70%, which increases or decreases depending on the opponent’s power. The formula is quite simple: dodgeChance × (victimBP / attackerBP).

If the victim (the UI user) has a higher BP than the attacker, the dodge chance increases; if it’s lower, the chance decreases.

If the user successfully dodges the attack, the attack event is canceled (so no damage or knockback is applied), and the opponent loses stamina as if the attack had connected. The stamina drain still needs proper testing, as I haven’t verified it in multiplayer yet. According to the code, it should work, but I’m not completely sure.

If the developers allow it, I might release this as an add-on, although it would take more time to properly prepare. However, I can’t promise anything, since this is more of a hobby project for me, and sooner or later they will probably implement something similar in the main mod themselves.

I’m mainly sharing this here to show the community what could potentially be done in the mod and to give the developers some ideas. I’m not trying to gain anything from this, so it wouldn’t really make sense to publish it separately if it’s eventually going to be part of the main mod anyway.

Watch "2026-02-15 12-26-20" on Streamable.

▶ Play video
inland latch
honest goblet
frosty pebble
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For me is weird see SSJ + UI hahaha

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But I like it

inland latch
unkempt grove
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But can we stack SSB with UI and Kaioken? 🤣

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Also, Shokkoh, is the max mastery for each form customisable with datapacks or configs?

inland latch
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Configs

unkempt grove
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Hell yeah, time to nerf mastery by making it a longer grind

frosty pebble
unkempt grove
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Afaik they did it differently in the anime but could be wrong

vernal tapir
# inland latch Yo! Would you mind to send me the src in md? I want to edit how Kaioken works a...

I don’t have any problem sharing it with you!

I just want to polish the code a bit first, because right now it’s written very much in my own style and I’m basically the only one who fully understands it. I’d rather clean it up and make it more readable before sending it.

Also, just so you know, it still has some practical flaws. For example, there’s currently no visual way to check the mastery without using commands.

Once I clean it up a bit, I’ll send it over no problem.

vernal tapir
# honest goblet could i get a copy of this update for personal use, along ith any future updates...

Yeah, no problem, I’ll send you the file.

Just keep in mind that it was made in the 2.0 beta, so I’m not sure how much has changed in the full release. There might be some differences or things that need adjustment depending on the final version.

I’ll send you the file via DM in a bit so you can try it out. Just a warning: Ultra Instinct and God Form currently don’t have any way to obtain them other than through commands. Also, God Form can’t be leveled up unless Super Form is maxed out (level 8). You can still give it to yourself at level 5 if you just want to test it.

If you want to add mastery to Ultra Instinct, use:
"/dmzmastery set special ultrainstinct <number>"

And if you want to add mastery to a God Form, use:
"/dmzmastery set godforms supersaiyangod <number>" or "/dmzmastery set godforms supersaiyanblue <number>"

If you want to check Ultra Instinct mastery, use:
"/dmzstats info"

quaint stone
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Can I get a copy too? It looks really cool.

vernal tapir
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Just give me a little time to finish a few things and I’ll send it over

quaint stone
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thx man

pulsar crown
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Goku starts tryna learn to use it as a technique essentially rather than a transformation

dusk steppe
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When will it be available?

unkempt grove
vernal tapir
# dusk steppe When will it be available?

I honestly doubt I’ll release the add-on publicly, since it’s content that will probably end up being added to the main mod anyway. But if you’d like, I can send you the modified mod file via DM so you can try it out and let me know if you find any bugs or have any ideas.

dusk steppe
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okay send me the add-on plis

pulsar crown
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It’s sort of him trying to tell Goku to not copy whis to evolve, but rather adapt it to who he is as a person

lean heart
honest goblet
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@vernal tapir hey, what command did you use to give yourself the form

vernal tapir
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"/dmzskill add ultrainstinct" or "/dmzskill add godform"

honest goblet
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interesting. did it show up in predictive text for you?

vernal tapir
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yes

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Doesn't it appear for you?

honest goblet
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okay, weird, I just downloaded the file from google drive and dropped it in my mods folder, but its not coming up in command or recognizing it as a skill

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fwiw i am on 2.0

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of dmz

vernal tapir
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The problem is that you're using the mod together with the original mod. It’s a modification of it, so you don’t need it.

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I forgot to mention it

vernal tapir
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Now I’m working on making it an add-on that actually requires the mod, so I can publish it on CurseForge without taking downloads away from the original mod

honest goblet
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sweet

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will make it play nicer with future dmz content too

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like the hotfixes

vernal tapir
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Yeah, that’s also part of the idea, because right now it only adds content from the 2.0 beta. If I want to add the new content, I’d have to modify the code every time they release an update.

hazy abyss
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Siiiiick

fringe swallow
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so is there any way to download it rn

honest goblet
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no

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ping him he may send it

fringe swallow
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@vernal tapir lmk

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🙏

unkempt grove
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Would you consider draining stamina instead of an independent strain bar?

vernal tapir
vernal tapir
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To play it, just replace the Dragon Mine Z mod in your mods folder with the file I’ll send you via DM

fringe swallow
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👍

unkempt grove
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And stamina management is a skill players need to have xD

vernal tapir
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It’s great that Kaioken can have its own mastery progression. That could give players more incentive to keep using it instead of it becoming obsolete in the late game. What might be tricky, is getting players to use a transformation that drains stamina, since I feel like a lot of players (myself included) aren’t that great at managing it. But you’re right, it’s a mechanic players should learn as they progress through the mod

honest goblet
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when in UI goku has 0 stamina and yet moves anyway

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thats like, a core principal of the form

unkempt grove
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Mind you, stamina/ki/health drains don't stop passive regens, they're instead applied on top of the regen

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So, as long as you have enough stamina regen, you can hold forms with stamina drain indefinitely

thorn wave
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unless u made it an addon already I just didnt see it

vernal tapir
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Yeah sure, I’ll send it to you. I haven’t made it into an add-on yet, I’m still working on that, but I’ll most likely release it for the next version of the mod.

vernal tapir
unkempt grove
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Mastery will reduce drain

vernal tapir
# unkempt grove Mastery will reduce drain

Yes, but having a lot of CON or abilities that regenerate stamina faster could almost cancel out the stamina drain. Although obviously it’s not a bad idea, I’m just giving my point of view

unkempt grove
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Atm don't think there's anything to increase stamina regen sadly

vernal tapir
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That was just an example, I’m not sure if they plan to add anything to boost regeneration in the future, but I feel like making Ultra Instinct depend on a variable that other abilities or stats could change could be trickier to balance. That’s why I think it would be simpler to use a new variable

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Quick note for those I sent the mod to: it works perfectly in multiplayer (at least from what I tested), in case you want to play it with friends.

unkempt grove
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Take into account that all drains are percentage based, so just pumping points into stamina won't help

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The only way to reduce the drain would be skills or passives increasing regen or mastery reducing drain directly

vernal tapir
# unkempt grove Take into account that all drains are percentage based, so just pumping points i...

True, I didn’t think of that. But I still find it a bit odd for Ultra Instinct to be a form that depends on stamina. I had imagined it as a form used in urgent moments (at least the undomesticated version) with a limited duration and a penalty when the time runs out, and the mastered form as a sort of 'base state' for the player (like the Angels). So losing the transformation from attacking too much would take away that essence: either a boost for emergencies or a powered-up base state. Of course, that’s just the approach I chose for this add-on. If you wanted it to be more like a form useful for escaping tricky situations by dodging, then the stamina drain would work perfectly, since attacking would reduce the time you stay transformed.

unkempt grove
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Tbh, I used it as an example but I believe the devs intend for UI to only have a drain on dodge instead of a constant drain

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Which would give you time to regen stamina if you avoid the hits manually for example

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We could have Sign/Omen constantly drain a tiny bit of stamina while Mastered would only drain on dodge and things like that

vernal tapir
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It could be an option for them to implement in the mod, and it would be great if they did, but that’s not really what I was aiming for with this add-on. I imagined that the physical strain wouldn’t come from stamina loss caused by the form itself, but from the heat it generates (like in the anime), which is why it would have a separate bar, like in DBC. In my opinion, it would feel a bit weird to see a fully mastered Ultra Instinct lose its form just from attacking too much, though as I said, if you take a different approach to UI, it wouldn’t be wrong.
If Ultra Instinct doesn’t lose its form after stamina runs out and that just means it can’t dodge, I’d find it strange that the form wouldn’t have any physical consequence for the player, considering the strain it involves.
When I made Ultra Instinct, I wanted it to feel like it does in the manga/anime, not like in the Dragon Ball games. I think that gives the mechanic more immersion, though I understand the gameplay might not be perfect.
Of course, there are solutions to what I’m saying, so if they want to implement it that way in the mod, that’s totally fine. Sorry if I don’t express myself perfectly or if I misunderstood you, I’m from Argentina and English isn’t my first language.

inland mulch
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is this downloadable?

vernal tapir
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If you want I can send you a download link via DM

inland mulch
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yea thatd be awesome

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thanks

honest goblet
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be aware however that Ultra instinct can only be gotten by using "/dmzskill add special ultrainstinct"

vernal tapir
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But I appreciate the intention

left copper
honest goblet
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i used the right command, just added a group where it wasnt needed.

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not the wrong command.

sacred glacier
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oh i'd like to test this out

vernal tapir
vernal tapir
left copper
sacred glacier
sacred glacier
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thx

inland swan
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Could I ask for the link of the addon as well? Sorry for any inconvenience.

vernal tapir
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Sure

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I will send it to you

unkempt grove
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facub8, I'm not sure if you're keeping up with the changes the mod has been undergoing, but let me know if there's anything I can help with, to make sure you have the least conflicts possible

vernal tapir
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Yes, I’ve been following the changes. Honestly, switching the ActionMode system actually made things much easier for me, so in a couple of days, if nothing unexpected comes up, I should have the add-on ready. Thanks for checking in!

unkempt grove
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Anytime, the truth is I've been submitting so many changes and breaking so much that I realise it can be tricky to keep up with everything

vernal tapir
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Don’t worry at all! If I run into any issues I can’t solve on my own, I’ll let you know 👍

rustic ginkgo
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could i get the link to the download also? this seems really cool

vernal tapir
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Sure

rustic ginkgo
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thanks!

compact helm
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Download?

vernal tapir
compact helm
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yes you can

magic igloo
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download?

warm zealot
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can i got ur addon?

vernal tapir
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Sure

long mauve
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@vernal tapir Think I can get ur addon?

vernal tapir
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Sure

fallen herald
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download? @vernal tapir

vernal tapir
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These past few days I’ve been working on turning this modification into an add-on, and this is what I have so far:
https://streamable.com/41qd6i

I added Ultra Ego, which increases the stat boost based on the damage received (there’s still a long way to go before it works the way I want). I also added UI as it was in the original modification, and I made the Exhaustion bar gradually decrease after you detransform.

The Doctrines’ particles are generated according to mastery of the form (the higher the mastery, the fewer the particles), so opponents can visually detect a player’s mastery of these forms at a glance.

I plan to add Mastered Ultra Instinct, which would increase dodge chances and further boost stats; and Mastered Ultra Ego (the one Vegeta used against Granolah), which would increase the stat bonus and raise the maximum limit that this bonus can reach by taking hits.

If I manage to finish it, I’ll release it on CurseForge and Modrinth.

Watch "2026-02-24 04-46-01" on Streamable.

▶ Play video
tepid cradle
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can i get the download too please?

honest goblet
tepid cradle
near garden
honest goblet
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also, previous versions of the mod are buggy

vernal tapir
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I’ll send you both the link via DM

near garden
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bet

full ocean
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Can I test this out if possible

echo urchin
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can i get it to?

full ocean
vernal tapir
vernal tapir
uneven lark
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can i also test it?

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@vernal tapir PORFA BRO TE LO SUPLICO 🙏

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SE VE BUENISIMO

vernal tapir
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jajaj gracias, ahi te lo paso, pero es la version anterior, el addon para la 2.0.1 todavia no esta listo y le falta mucho para terminarlo, te puedo pasar la version del mod original modificada que agrega el UI

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Ahi te paso el link al DM

quasi sand
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@vernal tapir Hey could I get the mod download?

vernal tapir
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Sure

vernal tapir
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https://streamable.com/pnj2vy

I’m not sure if it’s very noticeable in the video, but I added a lot of things to the addon. I added more customization through a config file, such as the Exhaustion decay ratio. I also added the Mastered forms of UI and UE. I added Beerus’ Planet as well, which doesn’t have anything particularly interesting, but it includes Whis and Beerus, from whom you can learn Ultra Instinct and Ultra Ego, respectively.

I also added a Rage indicator (it should probably be called Destructive Mindset or something like that, but to keep things simple I called it Rage), which shows the increase in the transformation’s bonus (UE Sign has a maximum of 2.5 Rage, while Mastered UE has a maximum of 3.5 Rage). Rage decreases over time, and this decay is reduced as mastery increases. If Rage reaches 0%, you have 10 seconds to be hit again before losing the state (I’m planning to add a cooldown to the form to create a bigger penalty for losing it). If you have accumulated Rage, you cannot use Mastered UI, but you can still use UI Sign.

As I mentioned before, I still need to add a penalty to UE, and I also need to add a dodge sound effect and tweak a few things. After that, the addon should be finished (although there are some minor details to improve that don’t affect gameplay). It will probably be uploaded to CurseForge tomorrow, and I’ll also submit it to Modrinth (though I’m not sure how long it will take for them to approve it).

Watch "2026-02-28 18-31-48" on Streamable.

▶ Play video
pulsar crown
vernal tapir
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The Sign forms are stackable, the Mastered forms are not

vernal tapir
pulsar crown
pulsar crown
# vernal tapir If anyone has any ideas or opinions, feel free to share them, I’ll take them int...

this might be a bit simple and maybe not a great punishment for UE, but maybe a debuff you could get is a defense decrease. At least from what we know of vegeta's time with UE, he couldnt keep taking damage forever and eventually his body would give out from all the damage he took, so maybe a defense decrease could be a mechanical explanation for attacks hurting alot more now that the adrenalin has worn off

vernal tapir
# pulsar crown this might be a bit simple and maybe not a great punishment for UE, but maybe a ...

Do you mean that RES should decrease while the character is being hit?
When I was implementing it, I originally thought about making Rage gain depend on the amount of damage the player receives (meaning that the higher the RES, the less Rage gained). But to do that, I needed to check the source code to understand exactly how the RES stat works, so I left it for later and forgot about it. However, if you mean that RES itself should gradually decrease, that could actually be a good idea.

pulsar crown
honest goblet
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okay hold up though

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defense decrease is fundamentally the opposite of how that form works

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best i can tell, it eventually just "one shots" him, I would assume when his ego begins to falter

pulsar crown
honest goblet
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ohhhh

pulsar crown
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not when youre in the form

honest goblet
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my bad

pulsar crown
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like when u detransform all the pain u recieved catches up and everything else after feels like someone punching your broken bones

honest goblet
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ohhhhhh word i completely misunderstood i think lol

pulsar crown
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ur good lol i was pretty bad at explaning it tbf

vernal tapir
near garden
vernal tapir
near garden
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Bet

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It said 1.0 or sum so i was confused

vernal tapir
frosty pebble
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?

tidal wave
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idk if its a bug or not but kaioken broke

frosty pebble
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kaioken is broke in the normal mod XD

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this addon is for UI, UE y Beerus Planet

tidal wave
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this is what i mean

frosty pebble
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weird

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that happends with /dmzreload command

vernal tapir
vernal tapir
frosty pebble
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te quedo chistoso el bills jajaja

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no me habia fijado bien

jovial creek
vernal tapir
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jajaj hice lo que pude

jovial creek
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how to get ui and ue

vernal tapir
jovial creek
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thanks

frosty pebble
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a todo esto @vernal tapir hiciste que el UI y el UE funcionara con todas las razas o te fuiste al canon de lo que se vio en anime?

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no leo el manga jaja

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se que nunca se dijo q solo los saiyans puedan pero por saber

frosty pebble
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joya

vernal tapir
# tidal wave this is what i mean

Just to let you know, it’s designed so you can’t use Kaioken at the same time as UI or UE, so you have to deactivate them before activating Kaioken. However, I’m not sure why the button to activate or deactivate UI isn’t showing up for you. I’m not sure why it’s appearing like that on your end. Maybe restarting Minecraft will fix it, but I can’t say for sure. If I find a way to fix it, I’ll correct it in the next version.

frosty pebble
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ya que al menos la unica forma que lo replicamos

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fue el /dmzreload

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es como que el comando bloquea las forms y el kaioken lo deja con nombre raro

vernal tapir
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ah ok, igual recién probé y me salen cosas raras como algo de "race.dragonminez.stack.form.ultrainstinct.x2" que antes no me salian cuando testeaba, tal vez lo pueda arreglar eso

pulsar crown
frosty pebble
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And I know that Facub speaks Spanish, so that's why it's easier for me.

pulsar crown
honest goblet
vernal tapir
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Yes

honest goblet
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awesome, do you also plan to update it for 2.0.2 if need be? that will be coming next week

vernal tapir
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I suppose it will continue to be compatible unless they change the source code significantly (which I doubt). Once they release the version, I’ll test everything to see if it’s still working and I’ll let you know here whether it’s compatible.

honest goblet
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awesome thx man!

pulsar crown
vernal tapir
honest goblet
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those dodge animations look really good

vernal tapir
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To be honest, those animations were already in the mod, they just weren’t being used. All I did was randomly trigger the dodge animations (right, back, forward, and left) and add the sound effect. But you’re right, they do look really good.

honest goblet
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if yes, and if possible, please include colour opions for each part of the aura, or i guess each different particle effect

vernal tapir
vernal tapir
honest goblet
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Im assuming those are all different particles

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sorry idk minecraft vfx terminology very well at all lol

vernal tapir
honest goblet
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sweet! youre the best

proper wing
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why i can use the form?. i cant transform

vernal tapir
proper wing
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yes exactly

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the trans bar fills up and appears the text for exhaustion or rage, but nothing

proper wing
vernal tapir
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If it’s not too much trouble, could you send me a video?

vernal tapir
honest goblet
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its possible youre holding the g button for too long, Ive noticed if you hold g for longer than a second after UI transform finishes, then it reverts to base

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transform takes exactly 5 seconds

proper wing
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yes okay

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that was the issue, solved, thx maple

honest goblet
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I rectified it by removing the ki multiplier

vernal tapir
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In this version, I didn’t touch anything in the GodForm. Are you using it together with the UI or the UE? Or does it happen just when activating the GodForm alone? And, if it’s not too much trouble, could you send me a video? Maybe it’s a problem with my mod

honest goblet
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and it may actually be too much trouble but ill try lol

vernal tapir
vernal tapir
honest goblet
vernal tapir
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Maybe the mod detects that you have less than a certain percentage of ki (because when the multiplier boosts your ki, it increases your maximum ki but not your current ki) and it forces you to drop the transformation. It’s just a guess, I don’t really know

honest goblet
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vid incoming

honest goblet
vernal tapir
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I don’t really know. I didn’t touch any of the game’s logic or anything in the GodForms. Maybe it’s what I was telling you, but if it worked before installing the mod, then I’m not sure. Try running it without my mod installed to see if it still happens (and delete the DMZ Super config or move it somewhere else)

tidal wave
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whis and beerus spawn everytime you go to the dimension lol

vernal tapir
frosty pebble
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Are from being tester

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I don't remember if shokkoh activates that for staff

honest goblet
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so idk what youre talking about.

frosty pebble
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Are u sure? I have the particles and don't have db supernaddon

honest goblet
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anyways

honest goblet
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doesnt really matter, facub said theyd make the config i asked for and seemed to understand what i meant

frosty pebble
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ª

honest goblet
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yeah so i really dont know what you mean man, because i have the public version of the mod rn, not the tester beta

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Im gonna just go back to english chat

inland latch
vernal tapir
# frosty pebble Are from being tester

You’re right, I had misunderstood what Maple was telling me. Since I had never seen those particles before, I thought they were the white ones that appear when charging ki

honest goblet
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im confused how you set one of them to always active while in UI then

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lol

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Well I guess i should apologize @frosty pebble

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im on an ego trip tho so thats all youre getting

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hope thats okay

frosty pebble
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don't worry, be happy

vernal tapir
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Sorry for the confusion

honest goblet
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ohhh makes sense

wild pelican
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whats inside the modpack exactlly?

frosty pebble
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is just a mod

wild pelican
frosty pebble
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Add UI, UE and beerus planet for now

wild pelican
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okay good

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I was jst concerned if it added the god forms like ssjg and ssjgb/be and if that would bug out the ones I allr have

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good to know it doesnt

near garden
near garden
vernal tapir
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I’ll publish it today or tomorrow

near garden
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bet def let me know

vernal tapir
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The new version has been published on CurseForge (also on Modrinth, but they haven’t reviewed even the first one yet). This update adds customization to the visuals of each form (UI Sign, UI Mastered, UE Sign, and UE Mastered) and allows you to change the multipliers.

Additionally, the “Calm Particle” (Maple gave me the idea) has been added to both forms during ki charging, but you can disable it in the config if you prefer.

IMPORTANT: The config updates **automatically **once you launch the game with the new version.

near garden
honest goblet
vernal tapir
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If you find any bugs, please let me know, as I didn’t have much time to test it

honest goblet
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YUSSSSSSSSSSSSSS

#

YUSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

honest goblet
#

command says it sets it to 1 but then it doesnt show in x menu and when i check V menu Ultra instinct says 0 beside it

vernal tapir
#

Before using the command did the UI and UE appear at level 0 in the super forms tab, or did they not show up?

honest goblet
#

i had edited the cost of them, and just edited it back, gonna see if that caused it as well

honest goblet
vernal tapir
#

Weird, I don’t get that error. Maybe it’s an issue with the config values.

vernal tapir
#

Now I’ll try changing some values in the config to see if I get the same error.

honest goblet
#

successful

#

so dont change cost in config, NOTED

vernal tapir
#

So I can reproduce the error tomorrow, what did you set the TP cost to?

honest goblet
#

another possible cause is by using the command before creating your character

#

i noticed that when i do that ultrainstinct shows up in superform tab at 0 and is unable to be bought,

but that was on the original world i first oticed this issue on, so it have maybe been player data based

honest goblet
honest goblet
#

my own stupid fault for doing the command before character creation

vernal tapir
vernal tapir
#

The fix will be in the next version. I also updated Whis and Beerus’ menu so the TP costs now match the values set in the config (I forgot to do that in the previous version). I’ll release this version when 2.0.2 comes out (as long as it doesn’t take too long), so I can also verify compatibility

vernal tapir
#

In the end, I decided to upload the new version since we still don’t know when 2.0.2 will be released. That way you can modify the config and keep playing while we wait for it to come out.
IMPORTANT: In uiPurchaseCost and uePurchaseCost, set a higher value if you already had a config created. The default in previous versions was 50 due to a mistake on my end; it is now set to 500000

frosty pebble
#

For people who want to make it unbuyable and put it in missions

vernal tapir
#

No, but I’ll add it in a bit, I hadn’t thought about it

vernal tapir
#

I just added that verification and uploaded it to CurseForge. Thanks for the idea

vernal tapir
#

https://streamable.com/xj04ix

I came up with this after fixing the bugs from the previous version. I think it could be a good alternative to make unlocking UI and UE more challenging (of course it still needs to be made harder and polished). Maybe when you purchase UI it could be given at level 0 and you’d have to complete this minigame, but I haven’t figured out a way to properly implement that yet.

The bar at the bottom would be the “Concentration” bar: if you fail that one, you fail the minigame. The letters are opportunities to increase control: if you miss, you lose 1 control point; if you succeed, you gain 1.

The idea is that you should be able to automate one of the two, just like with Ultra Instinct and Ultra Ego, where the bodies automate dodging and destruction respectively.

Let me know what you think and give me ideas on how I could implement it without taking away from DragonMine Z’s essence.

Watch "2026-03-03 22-48-53" on Streamable.

▶ Play video
vernal tapir
near garden
#

Thats sick af you’re cooking dawg

near garden
vernal tapir
#

No, its for all races

near garden
#

Bet thanks

vernal tapir
#

https://streamable.com/godvkp

I added that it can be enabled in the config, and that when you buy the skill it gives it to you at level 0, so you have to play the minigame to level it up to 1. I’m also thinking about adding a command that lets you start a minigame with another player to unlock a certain skill. It could be nice for servers, but I’m not sure if I’m drifting too far from the addon’s original idea.

Watch "2026-03-05 00-37-31" on Streamable.

▶ Play video
brazen stirrup
#

is ssjgod a thing in this mod?

honest goblet
near garden
#

Is kaioken fixed or is it still broken

frosty pebble
#

in 2.0.2 will be fixed

#

and in this mod I think facub fixed

near garden
frosty pebble
near garden
frosty pebble
#

did u use dmzreload command?

#

or what kaioken bug?

#

becaause in the main mod DMZ 2.0.1 kaioken have bugs

near garden
#

And I did try the reload command and it didn’t work

frosty pebble
#

is an error in dragonminez mod

#

xd

#

Anyway, Facu will release his update with the fix when version 2.0.2 comes out, and we'll see if the update didn't break his code.

near garden
#

So kaioken is just un useable untill then rip

vernal tapir
# near garden This bug

The main problem I have with Kaioken is that the errors you’re getting don’t happen on my side, so I can’t figure out the cause. Some of them can be fixed just by clicking on it (those are the ones that happen to me), but you seem to be getting weirder errors.
So far I’ve fixed a couple of issues with Kaioken, but there are others I can’t solve because I can’t replicate them. I’ll keep testing anyway until I manage to trigger one myself. If you could send me a video when the error happens, I’d really appreciate it.

vernal tapir
steel heart
#

Qué es esto y qué es lo nuevo que ofrece

vernal tapir
# steel heart Qué es esto y qué es lo nuevo que ofrece

es un addon para el dragonmine z, lo que significa que agrega cosas al mod original, y en este caso agrega las formas del Ultra Instinto y del Ultra Ego, además del planeta de Bills como para aprenderlas.
Todavía tengo que ver si funciona en la version 2.0.2, me fui de mi casa y cuando volví ya la habían sacado y al parecer no funciona la mayoría de las cosas que hice.

unreal jewel
#

Y las formas de ssj god y blue donde las consigo?

frosty pebble
#

no hay

vernal tapir
#

el addon no las agrega, eso se podría hacer modificando algunos archivos, si queres fijate en el foro que hay muchas personas que hicieron formas personalizadas. Decidí que el addon no lo agregara para no interferir en las formas personalizadas que hace la gente y así solo implementar lo que la gente no podría hacer con las herramientas del mod

frosty pebble
#

tienes godform pero es el SSJ Rose

#

no es el blue

#

es lo mismo pero xd

#

aunque no esta actualizado a la 2.0.2

near garden
vernal tapir
#

I haven’t tested it yet. I’m going through the mods and plugins I made one by one. I’ll test it now

near garden
#

Sounds good let me know when you can dawg take ur time

vernal tapir
#

It’s not working. Today I’m going to focus on fixing all these compatibility issues

near garden
#

Dang what broke?

vernal tapir
#

They either renamed or removed a function. It checked if the player had created a character, and I was using it for the UI particles to avoid bugs

#

I probably have the same error in all my mods

honest goblet
#

that would make sense, firt time i tried to use UI after updating to 2.0.2 tester beta, it chrashed and corrupted my game

#

sorry i didnt detail that better when i brought it up, I was very tired, and too frustrated at that moment (with other things too) that i wasnt as clear as i thought i was lol

inland latch
#

Before some getter methods were something like "isCharacterCreated", now lombok use the same value as the variable but with a prefix, so now it's data.getStatus().isHasCreatedCharacter()

honest goblet
vernal tapir
vernal tapir
honest goblet
#

much appreciated!

near garden
vernal tapir
#

It’s just a few small changes, nothing major as far as I know

near garden
#

Sweet

#

Also your age mod isn’t broken it works with the new update

vernal tapir
#

Thanks for telling me 🙏

vernal tapir
#

Version 1.6.0 has been uploaded to CurseForge. It fixes the compatibility issues and also adds the minigame for the UI and UE. It’s enabled by default (so casual players know it exists), but it can be disabled in the config.
Also, when the game starts, a new file called dmzsuper-minigame.toml is created, where you can modify the minigames for both forms by changing things like the cursor speed, the delay between keys, the number of lives, etc

vernal tapir
honest goblet
#

thx g

near garden
#

im having a issue where the mod makes my server crash heres the logs

vernal tapir
#

I’ll see what happens in a bit

near garden
#

Thanks dawg fr im updating my server to the new version of dmz

vernal tapir
#

I’ve already fixed the error and started uploading the new version to CurseForge (is version 1.6.1). I’m going to sleep now, so I won’t be able to let you know when it gets approved, but they’ll probably approve it in a few minutes.

#

In the end I stayed up a bit longer and they already approved it, so anyone who wants to make a server can use that version. It was a bug with the minigame that was running on the server side instead of the client side.

honest goblet
#

you do too much for us, we spoiled cuz of you

#

LOL

vernal tapir
#

Haha thanks, I’m just trying to keep improving the addon. I really appreciate all the feedback you give.

near garden
#

I definitely appreciate everything you do fr you stayed up late to fix it for us

honest goblet
#

we a team of homies

#

the update did indeed, save my corrupted world

#

you god tier human

#

you blessing of a person

past stream
#

can i get it to?

safe ore
wild pelican
#

I've been told Kaioken doesn't work does it work in the new version of the mod?

near garden
inland latch
vernal tapir
thorn wave
#

u kinda need RES in ego but my friend has like a 1.5x multiplier and he gets one shot

vernal tapir
#

Sorry, I didn’t quite understand what you meant. Maybe it’s because I just woke up or because it’s not my first language, but if you could explain it in another way, I might be able to answer you.

thorn wave
#

both sign and mastered

#

is there a way to turn them up or a reason why they are so low?

wild pelican
#

do you have to level up ultra instinct?

#

coz the exhaustion is hella fast

thorn wave
vernal tapir
vernal tapir
lean heart
#

What is the command to master the ultra ego and ultra instinct?

vernal tapir
#

/dmzmastery set special ultrainstinct/ultraego 100

lean heart
#

tnx

void reef
#

how do u get the legendary form

vernal tapir
#

This addon only adds the Ultra Instinct and Ultra Ego forms, it does not add God Forms or Legendary Forms. To obtain these forms, you must go to Beerus’ planet using the Saiyan ship, where Beerus and Whis are located and you can learn the forms from them.

honest goblet
glossy maple
#

Will u add the god forms?

vernal tapir
#

No, because there are a lot of people who already made their custom forms and it could end up bugging them. Check #1475878793997717556 , there’s someone there who made the God Forms.

frosty pebble
#

La mayoria de ssj god y blue que hay en los foros es todo un recolor con un lang 😅

vernal tapir
#

voy a ver que tan complicado es el tema de las auras, si veo que lo podría hacer las agrego

safe ore
#

fijate en aurahandler si no me equivoco ahi esta todo

vernal tapir
#

a ok dale, en un rato me fijo

#

gracias

inland swan
#

I need some help here, I've been trying to use the addon, and it's decting 1.5.1 instead of 1.6.1

vernal tapir
#

That’s fine. I was doing the updates and forgot to change the number that should appear there, but if it says 1.6.1 on CurseForge, trust that.

frail willow
#

can u not use UI as a android?

vernal tapir
#

In theory it should work, but I didn’t test it. I completely forgot it was a form and not a race. I’ll check it in a bit.

frail willow
#

ok th

#

thx*

inland swan
vernal tapir
#

Could you send me the logs? It works fine for me

inland swan
#

wait a second

vernal tapir
frail willow
#

interesting

inland swan
#

Whis and Beerus seems to be spawning fine, but I just can't use the godforms

frail willow
#

do i need to be low health or something

vernal tapir
vernal tapir
inland swan
#

SSJG and SSJB

vernal tapir
# inland swan SSJG and SSJB

Ah, this addon doesn’t add the godforms. I made it that way because a lot of people created custom forms and they would conflict.

frail willow
#

it don’t even allow me to select it i. th menu every time i press x and try to click it it goes back to the regular dmz forms

inland swan
#

Ah

#

Just UI and UE?

vernal tapir
vernal tapir
inland swan
#

Ah, no. I Was just confused

#

sorry for not reading that first

frail willow
inland swan
#

my bad

vernal tapir
frail willow
vernal tapir
#

You’re using version 1.6.1, right?

frail willow
#

of?

vernal tapir
#

From the DMZ Super addon

frail willow
#

yes

vernal tapir
#

If it’s not too much trouble, could you restart the game? It seems you also have a lang error. I’m not sure what happened, but maybe restarting it will fix it.

frail willow
#

ok

vernal tapir
#

For example, when you click the UI, it shows “Sign” in the Kaioken slot, and I had removed that. I don’t know why it’s still showing up for you.

frail willow
#

ye that didnt fix it

vernal tapir
#

Ok, I’ll check what’s happening. What skills do you have unlocked?

#

Could you try clicking on the Kaioken slot?

frail willow
#

dont work

#

i think it is confliting with sigh adn kaioken cause i watched them both flash on the same square

vernal tapir
#

Yes, that’s happening, but the weird thing is that I did the same thing as you in my world and it works for me. Could you send me the logs if it’s not too much trouble? If not, no problem.

frail willow
#

ye

vernal tapir
#

thx

frail willow
#

np

hardy lilyBOT
# frail willow
🔍 Log Analysis
🖥️ Environment

🎮 Minecraft: 1.20.1
⚙️ Forge: 47.4.10
Java: 17.0.15
🐉 DragonMineZ: 2.0.2.jar
💻 OS: Windows 11

🧩 Mods Detected

No mods detected. Log may be incomplete or vanilla.

❌ Errors / Fatal (15)

• : Could not find parent gg/essential/lib/okhttp3/internal/Internal for class gg/essential/lib/okhttp3/OkHttpClient$1 ...
• : An error occurred building event handler
• : Could not find parent gg/essential/lib/okhttp3/EventListener for class gg/essential/lib/okhttp3/EventListener$1 in ...
• : An error occurred building event handler
• : Could not find parent gg/essential/lib/okhttp3/internal/tls/CertificateChainCleaner for class gg/essential/lib/okht...
• : An error occurred building event handler
• : Could not find parent gg/essential/lib/okhttp3/internal/platform/Platform for class gg/essential/lib/okhttp3/intern...
• : An error occurred building event handler

📋 Exception Summary
[14:46:06] [ForkJoinPool.commonPool-worker-1/ERROR]: Could not find parent gg/essential/lib/okhttp3/internal/Internal for class gg/essential/lib/okhttp3/OkHttpClient$1 in classloader jdk.internal.loader.ClassLoaders$AppClassLoader@60f82f98 on thread Thread[ForkJoinPool.commonPool-worker-1,5,main]
[14:46:06] [ForkJoinPool.commonPool-worker-1/ERROR]: An error occurred building event handler
java.lang.ClassNotFoundException: gg.essential.lib.okhttp3.internal.Internal
vernal tapir
#

The log is incomplete. Could you close the game and send it again, please? I don’t want to be a bother, sorry.

frail willow
#

nah ur good ill do anything to get this to work cause i didnt sit here grinding three to four days for this to not work XD

hardy lilyBOT
# frail willow if this is the newest one or not
🔍 Log Analysis
🖥️ Environment

🎮 Minecraft: 1.20.1
⚙️ Forge: 47.4.10
Java: 17.0.15
🐉 DragonMineZ: 2.0.2.jar
💻 OS: Windows 11

🧩 Mods Detected

No mods detected. Log may be incomplete or vanilla.

❌ Errors / Fatal (15)

• : Could not find parent gg/essential/lib/okhttp3/internal/Internal for class gg/essential/lib/okhttp3/OkHttpClient$1 ...
• : An error occurred building event handler
• : Could not find parent gg/essential/lib/okhttp3/EventListener for class gg/essential/lib/okhttp3/EventListener$1 in ...
• : An error occurred building event handler
• : Could not find parent gg/essential/lib/okhttp3/internal/tls/CertificateChainCleaner for class gg/essential/lib/okht...
• : An error occurred building event handler
• : Could not find parent gg/essential/lib/okhttp3/internal/platform/Platform for class gg/essential/lib/okhttp3/intern...
• : An error occurred building event handler

📋 Exception Summary
[14:46:06] [ForkJoinPool.commonPool-worker-1/ERROR]: Could not find parent gg/essential/lib/okhttp3/internal/Internal for class gg/essential/lib/okhttp3/OkHttpClient$1 in classloader jdk.internal.loader.ClassLoaders$AppClassLoader@60f82f98 on thread Thread[ForkJoinPool.commonPool-worker-1,5,main]
[14:46:06] [ForkJoinPool.commonPool-worker-1/ERROR]: An error occurred building event handler
java.lang.ClassNotFoundException: gg.essential.lib.okhttp3.internal.Internal
vernal tapir
#

Thx, this one is complete

frail willow
#

ok

vernal tapir
#

Look, I saw that you’re having an error with Essentials and Kotlin. I think that’s what’s causing the issue. Could you send me the mods you’re using? That way I can replicate the error.

frail willow
#

u want the modpaack code?

vernal tapir
#

Yes, I don’t know. If it’s a modpack, send it to me and I’ll try it.

frail willow
#

ok

#

its in ur dms

vernal tapir
#

thx

#

Could you try deleting the "essentials" folder? I’m not getting the error. I saw in the log differences that mine says "Generating jar with updated Kotlin at…", but yours doesn’t.

#

Maybe that will fix it

frail willow
#

so get rid of the folder itself or the mod s well

vernal tapir
#

Just the folder located in curseforge\minecraft\Instances\DBZ survival

#

When you start the game again, it should regenerate, and maybe it will fix the error

frail willow
#

nope didn’t fix it

vernal tapir
#

In Appdata/Local/Temp, you should delete the file that has "kotlin" in its name and put the one I sent you.

frail willow
#

ight

vernal tapir
#

DB Super Expansion (DragonMine Z: Super)

outer plover
#

can i get a copy

honest goblet
vernal tapir
vernal tapir
honest goblet
vernal tapir
honest goblet
#

wooooowwwwwwwww

vernal tapir
#

Version 1.6.2 has been released. This one only adds that the command /dmzskill remove now allows removing Ultra Instinct and Ultra Ego.

gilded crystal
#

Is it just forms or story too

frosty pebble
#

at the moment only forms

hard cairn
#

hey, any way to disable the aura overwrite form the modes?

vernal tapir
hard cairn
wild pelican
#

How do i make it so any race can fuse with each other?

frosty pebble
#

xD

wild pelican
frosty pebble
#

one person haavee pothala right, otheer left

#

and then one just hold right click and the other one just right click in that person

honest goblet
wild pelican
honest goblet
vernal tapir
trail trout
#

the UI and Ultra Ego doesnt show up to transform

#

even after buying it

vernal tapir
#

Did you complete the minigame? After buying it with TP, you need to talk to Whis and Beerus again to start a minigame. If you complete it, you get them

trail trout
#

yes

#

i did it with whis

#

wait lemme open the game again to show u

gritty jewel
#

I'm having the same problem, what can I do?

trail trout
vernal tapir
#

Does it still happen if you remove the KI Attacks addon?

trail trout
#

let me try

vernal tapir
#

Maybe that’s it. If that’s the case, I’ll talk to Inmortal or Carlos to fix it. I think I already know what the issue is.

trail trout
#

yess

#

now its working

#

ty

gritty jewel
#

Can someone give me a guide on how to use the UI in creative mode when entering the world? I've spent a lot of points and bought the UI and made the minigame, but it's not showing up.

trail trout
#

there aint no way i could play with both addons?

vernal tapir
gritty jewel
#

which one is that?

vernal tapir
honest goblet
#

LOLLLL crazy

#

@frosty pebble

gritty jewel
#

I really just installed it, it's super.

vernal tapir
vernal tapir
honest goblet
#

Im pretty sure he did fix it, did you download the most recent version of the ki addon?

gritty jewel
honest goblet
#

hes uploaded like 4 updates today

gritty jewel
#

I'm reinstalling to check, give me a moment

vernal tapir
honest goblet
#

you may need to test on a fresh world

gritty jewel
#

Excuse me, I have a question. Does the latest version of Dragon Ball Super work with Aurora 2.0.2?

vernal tapir
#

yes

gritty jewel
#

My friend won't let me.

#

I've recreated my creative world and I'm going to delve into making my world again, but what exactly do I have to do to have the UI or UE?

trail trout
#

it wont work if u have the ki attacks addon

#

try removing that one

vernal tapir
gritty jewel
#

I didn't have it installed and it still doesn't work

#

It already let me , but my PC exploded.

#

It won't let me open the game anymore, what do I do?

vernal tapir
#

What happened? Which version of DMZ Super are you using?

gritty jewel
#

1.6

vernal tapir
#

Could you send me the log?

gritty jewel
vernal tapir
#

Could you send me the crash report? Down there it shows the directory where it’s located, please send me the .txt file

vernal tapir
#

Couldn’t you just drag the file here directly? Sorry for the inconvenience

gritty jewel
#

claro

hardy lilyBOT
# gritty jewel
🔍 Log Analysis
🖥️ Environment

Java: 17.0.15
🐉 DragonMineZ: 2.0.2
💻 OS: Windows 10 (amd64) version 10.0
🧠 Memory: 574658808 bytes (548 MiB) / 805306368 bytes (768 MiB) up to 11039408128 bytes (10528 MiB)

🧩 Mods Detected (5)

dragonminez — 2.0.2
forge — 47.4.10
geckolib — 4.8.2
minecraft — 1.20.1
tlskincape — 1.32

❌ Errors / Fatal (1)

• Description: Initializing game

📋 Exception Summary
---- Minecraft Crash Report ----
// You're mean.
Time: 2026-03-08 16:52:04
java.lang.NoSuchMethodError: 'net.minecraft.resources.ResourceLocation net.minecraft.resources.ResourceLocation.fromNamespaceAndPath(java.lang.String, java.lang.String)'
vernal tapir
#

Gracias ahora lo veo

gritty jewel
#

thanks

#

hablas español?

#

@vernal tapir ?

vernal tapir
#

si

#

Creo que el problema es del dragonmine z, no del addon. Que version de forge estas usando?

inland latch
#

es Problema del TLauncher que inyecta su propio mod tl_skin_cape

#

usa SKlauncher

#

@gritty jewel

inland latch
gritty jewel
#

entiendo

#

entonces cambiare el launcher

#

Gracias

rich crest
frail willow
#

how do u train ui

vernal tapir
frail willow
#

it dont even lst two secs befroe i get the debuffs

vernal tapir
#

If you increase your RES star, you can make it last a little longer, although it’s not a huge change. You can also set a mastery multiplier on the HTC in the config, if I’m not mistaken (I’m not sure if I’m confusing it with the version before it became an addon). Some time ago I shared a link to a Desmos graph that shows the exhaustion rate in relation to mastery and resistance; you can adjust those two values to see roughly what you need to last longer

frail willow
#

ight

#

ye that exsion bar goes up insanely quickly

vernal tapir
#

How much RES do you have?

frail willow
#

like regular or modified

vernal tapir
#

Wdym? I mean the stat, the number that shows up

frail willow
vernal tapir
#

Could it be that you’re using it together with another transformation?

#

Because that increases exhaustion A LOT

frail willow
#

im in android base

#

but i dont think that counts as a form

vernal tapir
#

Of course, that counts as a form. What my mod does is look at the bonuses in the stats and uses an equation to adjust exhaustion depending on those bonuses. So if the android’s base form gives you bonuses, it means it increases the exhaustion rate. You could change the mastery rate in the config if you want, to counteract this

frail willow
vernal tapir
#

That’s the problem: the addon doesn’t detect what you’re transformed into, but rather the bonuses it gives you. And since Base Android gives you bonuses, it counts as if you were transformed. Maybe in the next update I’ll make it not trigger when you’re transformed into Base Android, although I feel that might be a bit unfair since you’d get better boosts for the same Exhaustion cost, though it could end up being a buff for the Human race

frail willow
#

oh o

outer plover
#

@vernal tapir so mui negagtes exhaustion?

#

or like 100% mui

honest goblet
outer plover
#

ill prob get the addon when i wanna play mc

#

rn ion feel like it

honest goblet
#

k

frail willow
frosty pebble
#

Maybe he's adding more things and the fixes

frail willow
#

prob

#

i hope so

frail willow
#

wait so i just need my res higher and i can hold it longer or is it that the more mastery it has i can hold it longer

vernal tapir
#

Sorry, I was busy all day. When I get home I’ll make a modified version for you adding that. And about the second question, mastery is what really lowers exhaustion, res only affects it a little

frail willow
fluid lintel
#

so I can't see anything through a quick scroll here, but using both Ultra Ego and Ultra Instinct seems to give incorrect multipliers? in the Config folder both are listed as 1.5x, that hasn't been changed at all, and the game mirrors this when hovering over the stat, however, the actual stat page shows it at ~5x (note this is slightly mastered but it was still super high) and the actual stats mirror that as well. (4 images to try to show exactly the issue)

#

the full stat screen as well so you can see I am infact in Sign

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and Sign alone

frosty pebble
#

mastery increase the multiplier

#

but idk how much

fluid lintel
#

yes, I mentioned mastery, but going from 1.5x to 5x off of just 15% mastery?

#

and as I also mentioned

#

it STARTED around this high

vernal tapir
#

The problem is that the multipliers are not changed from config/dragonminez/forms, they are changed from the DMZ Super config

fluid lintel
#

thank you, let me see about those then

honest goblet
#

does that make sense?

fluid lintel
#

yeah, I saw that in the config of super after finding them

honest goblet
#

sweet

fluid lintel
#

this config is overall a lot more confusing than the base mod config, but I think I've got this, it helps the base mod has a built in reload feature lol

honest goblet
fluid lintel
#

yeah after messing with it it's pretty clear, it just looks weird when messing with base mod configs for the last couple hours lol

honest goblet
#

truuuuuuth

fluid lintel
#

oh I didnt even need to reload

#

thank you all ❤️

honest goblet
#

i did notice that as well, im not sure how facub did that but its massively helpful for twaeking aura colours

vernal tapir
#

The thing is that when I made it, I didn’t fully understand how the StackForms they had just implemented worked, so I basically did things my own way, which later allowed me to add a lot of customization. I think that if I were to redo it now, I could probably do it the proper way, but it would involve making changes that might break the entire code, so if it works, I’m not going to touch it.

fluid lintel
#

yeah, it's fine, just was unexpected

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and hey, this may help others in the future

honest goblet
#

can i suggest a "forced hair code" option similar to the base mods configs?

vernal tapir
frail willow
#

how do u train the ui sign thing

vernal tapir
#

To train UI Sign, you just need to keep it active and your mastery will increase passively. Also, if you dodge attacks from stronger enemies, your mastery increases by 0.5 per dodge. It can be a bit tedious at first, but as your mastery increases, the exhaustion rate decreases.

honest goblet
#

meant to be used at the right times

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seems like, at least

vernal tapir
#

Yeah, the idea is that when you’re in a life-or-death situation, you activate it to temporarily surpass your opponent, although with a physical consequence

frail willow
#

ight

near smelt
frail willow
#

oh

#

lol

honest goblet
#

what just happened lol

near smelt
#

🙂 I didn’t break his ankles

honest goblet
#

lol

frosty pebble
honest goblet
vernal tapir
#

The version 1.6.3 was uploaded to CurseForge. This adds support for CustomNPC, fixes the config reading on servers, and fixes a bug that allowed dodging even with the UI disabled.

honest goblet
humble torrent
#

hate to be that guy, is there a way to reduce exhaustion rate on ui?

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nvm i think i found it

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find it funny that ui dodge can dodge lava and fire damage XD

hard cairn
humble torrent
vernal tapir
# humble torrent find it funny that ui dodge can dodge lava and fire damage XD

For the next update I’ll try to fix that. It was the only way for it to detect damage from CustomNPCs, but now I’ll look into it more carefully. I’ll also add an option in the config to reduce exhaustion (I already had it done in the version before I converted it into an addon, but I never moved it over to the newer versions)

humble torrent
#

as for the lava thing, honestly keep it, its hilaarious XD or at least make it an option XD

vernal tapir
honest goblet
#

oh

fierce sage
#

How do I maintain the ultra instinct phase for a while?

humble torrent
honest goblet
#

or use commands to raise mastery to 100%

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I changed Mui max mastered dodge chance to 95%

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think minimum mastered i set to 85%

vernal tapir
#

The mod has been updated on CurseForge, the new version is compatible with DragonMine Z version 2.0.3

tough python
#

Does anyone know the mod for SSJGOD

frosty pebble
#

is a resourcepack in #1479904679713308762

honest goblet
#

doing it this way teaches you how to make your own custom stuff, instead of having your hand held for you

near garden
#

Im working on demons and i need it

honest goblet
#

I think its any gray value up to a certain darkness value, and also pure white, that does this

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so anything on the main texture cannot be white

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or grey

near garden
#

Damn

honest goblet
# near garden Damn

theoretically, the overlay layer may not have this same issue, but just know if you use the overlay layer, clothes will make it disappear

inner root
vernal tapir
#

no agrega sagas

umbral topaz
#

Ultra Instinct turns off immediately when I open it. How can I increase its duration?

honest goblet
#

by using it more

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over time, that "immediately" will get longer and longer

vernal tapir
honest goblet
#

oh yeah that

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forgor about that cuz itsa skill issue

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LOL

outer plover
#

@vernal tapir quick question at what point in the mui mastery does the exhaustion meter stop going down if thats possible

honest goblet
#

100

uncut wing
#

is there any way to push this number to max with commands rather than doing it manually? i tried looking but couldnt for the life of me find it

vernal tapir
#

Sorry for replying so late. If you use the command “/dmzmastery set [username] special ultrainstinct 100”, if I’m not mistaken, you can max it out

outer plover
vague moth
#

probably a stupid question since nobody seems to have an issue with this, but nevertheless. I can't find beerus and whis.
Tried travelling there from world spawn and just travelling around, but so far nothing

left copper
vague moth
#

yes

left copper
#

Huh

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That's rare

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Try doing a /tp @e @a

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Or

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You can specific only to whis a beerus but idk how it was the syntax

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Is something like

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/tp @e[dragonminezsuper:master_beerus] @a

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And you repeat but for whis(idk what Is the ID for both entities but try it)

vernal tapir
vernal tapir
#

Hello everyone, I want to thank you for the 10k downloads of the DMZ Super mod. I never thought I’d reach so many people with a simple addon, and it truly makes me very happy. Thank you all so much!!

outer plover
vernal tapir
#

I’ve been very busy lately, but when I find the time, I’ll do it

outer plover
#

youre so peak

fickle wagon
#

Gracias

barren parrot
#

does anybody know how to actually play the game to get ui and ue? I been stuck trying to figure out how to play it

vernal tapir
# barren parrot does anybody know how to actually play the game to get ui and ue? I been stuck t...

To be able to get UI or UE, you need to farm TPs until you can buy them. These are purchased on Beerus Planet (which you access with the Space Pod), from Beerus and Whis. Once you buy them, they will be given to you at level 0. To unlock them, you’ll need to right-click the master again and select buy once more (it doesn’t consume TP), which starts a minigame to unlock it. Once you complete it, you can transform

barren parrot
#

na im saying I did all of that I just don't know how to complete the minigame

vernal tapir
barren parrot
#

thank you

proven oriole
#

is this downloadable?

#

nvm, just found it

proven oriole
vernal tapir
#

No, since I made it an addon I removed them, but you can use Vander’s forms

proven oriole
#

ok, just managed to do it. Thanks

inner root
#

Pondran la saga de moro?

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Y la saga de granola

left copper
arctic coral
#

So SSG and blue aren’t in this?

vernal tapir
#

No, but you can use the forms that Vander created

arctic coral
#

where are those aty?

vernal tapir
pulsar basalt
#

este addon agrega todas las fases divinas o solo el ui?

frosty pebble
#

ui y ue