Hello everyone, newbie here. When I try to loop a pad or ambient texture sound I either have to do it with midi which creates a noticeable repeat sound as the clip restarts, or audio which causes a click or pop as it loops. Is there some sort of midi latch I can use or solution that enables me to start a track with a smooth sound like that which then just continues to hold out, evolve, and morph without repeating?
#Infinity Pads or ambient textures while live looping.
11 messages · Page 1 of 1 (latest)
Hello, I am now concentrating on the topic of audio recording from Infinity Pads. This is usually quite possible if you record the clip when a reverb tail is already active, for example. In this way, the reverb is already the beginning of the clip, which then continuously transitions into a louder sound. I wonder if it has been your experience so far that this recording timing would work well if Bitwig didn't produce that obnoxious click sound at the beginning of the audio recording?
Because IF that’s your experience then you could help us live musicians out and report this issue to Bitwig. It is currently one of my top ranked annoyances of Bitwig. It would be solvable if we get an option to set the auto-fade time for recordings (right now, the auto-fade of Bitwigs Preferences only affects Edits like Cuts). If Bitwig would not only have automaticly activated fade buttons for each clip, like Ableton, but let us users device the milliseconds of that automatic fade, Bitwig would surpass Ableton!
Another helpful tool would be the ability to use the "Ctrl+F" shortcut for Auto-Fade directly on Clips in the Launcher - which is also not possible. 🙂 One has to enter the clip, click the audio event header, and then auto-fade. No suitable workflow for live performance.
After ranting about that auto-fade issue of Bitwig, i forgot to mention a possible quick solution for your infinity pads, in case you’re open for that workflow: why don't you use Send Effects? So, instead of using synth internal infinity reverb, or reverb within the same track, you put your Infinity reverb onto a return FX Track? When you add that reverb via the send knob in your pad track, it will last and keep going, despite the restarting of the loop.
Another general Tipp is: when using midi, and all you want to do is holding a chord and morph it - you pull the chord notes all across the whole clip, and then all you have to do is make sure that the pad synth has a very smooth attack, so the listener won't notice the "new beginning", because it's slowly fading in again, and accompanied by a lot of reverb anyway. If by evolving and morphing you don't mean changes in melody, but sound design, then all you have to do is assign your most favorite parameters of the synth, have a very long loop going and record your controller movements
Try moving the loop region of the clip so it doesn't include the start of the note in it, so when looping it won't retrigger. You can also have the launch of the clip include the note on portion by moving the clip start marker, but you can also just enable the note chase option in settings and if the clip starts at a mid-point of a note it'll trigger it.
You can loop midi clips without the notes restarting... so the notes play until the clip is stopped
Oh, I see pike already explained... 🙂
Another solution could be to use the Note Latch device, and just play your note or chord without recording a midi clip. The latch will hold onto your chord until you play another one (or stop playback), no midi looping needed.