#Ship NPCs Textures and Models, Democracy Officer and ect (not fuolly set up stuill missing files

183 messages · Page 1 of 1 (latest)

old arch
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Someone asked so here it is

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I'm not familiar with the NPCs shaders so best I can do

stuck turret
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YES! Thank you so much

old arch
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they all kinda look the same

stuck turret
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i can use default textrue (not shaders) and try improve it in substance

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but you can send me all textures and head models maybe its possible to assemble it in photoshop

leaden stratus
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YES

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Uhhh why is his eye texture missing

stuck turret
# old arch I have the othe NPC heads aswell but kinda hard to put the textures together whe...

i saw those textures in photoshop you have to make separate alpha mask. or export textures as tga
in default photoshop loads .png with transparency applied

  • About diffuse texture
    RGB - Base color
    Alpha - Subsurface scattering

  • About normal map.
    Red - Red channel of normal
    Green - Green channel of normal (You dont have to invert it)
    Blue - bump map or\and displace texture
    Alpha - AO

stuck turret
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This is what you can do

You dont have to use bump texture, you can just connect normal map, but mixing both gives you more details

leaden stratus
stuck turret
old arch
old arch
old arch
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in a minute uploading

leaden stratus
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maybe you can make this a post about all the hd2 npcs

old arch
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after I match all the faces up

stuck turret
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I think heads here are made that they can be used on any body model to have randomise effects

old arch
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Was designed to have random generated NPC names and faces for immersion that the crew rotates between mission when your on ICE for god knows how long

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but was a scrapped mid development

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the NPC names on their subtitles will randomaly generate between missions and the DO has 3 different faces

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but other than names and DO face it wasnt implemented further

stuck turret
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I think skin tone color changes a bit in ship master because on my friend ship looks darker than on my ship

old arch
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but it may be your friends brightness or reshade

stuck turret
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No i mean i saw different tones by myself. When i was on his ship and on mine

amber vale
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that's how I got it looking like this

stuck turret
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I also remember that me and other people asked if you can share it but you ignored us :/

amber vale
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I don't post assets sadly. I have monetization stuff relying on me to not post assets and I wouldn't mind getting permission, but I'd rather let sleeping dogs lie since I do a lot of copyright vs. copyright stuff.

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On the other end of the spectrum shader node trees aren't Arrowheads lol. Let me write this BS tutorial about dealing with doubled meshes and then I'll send a picture of the entire shader.

stuck turret
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doubled mesh what? why you need doubled one

amber vale
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No, a CRAP TON of the models in the game either have multiple copies of the same mesh ontop of itself, displays ALL LODs on the base mesh or other junk.

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For example

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finding a screenshot

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this is the flamethrower. the meshes are doubled

stuck turret
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i never saw that in the game

amber vale
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You can't see it because the game uses non-raytracing lighting system but Eevee does and Cycles does.

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Probably also hase anti-z-fighting culling as well which means it doesn't appear in game but in blender causes messes

stuck turret
# amber vale this

i mention about that. its from game i never saw stuf like that but i think this is just bug

amber vale
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yeah 100% bug. That one specifically is the game rendering all LODS on base mesh.

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If you export that armor rn it has that spare mesh.

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ANYWAYS

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two seconds and I'll send a complete screenshot of the Democracy Officer face

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I'll also throw in my eye shader

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First is the settings for textures second is the whole shader

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better view of BSDF

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likely inaccurate. I don't have shader material like jub or filediver

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oh god uh normal complete

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this is a short normal completer. It takes the normal data for some normals that use the Z channel for stuff like edge-wear or ambient oclusion

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then completes it to fix issues

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alright time for eye shader

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actually here's the basic shader for the eyepatch. this is the same as like 99% of static materials. The middle one is the blue texture that has tool data

stuck turret
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btw alpha of albedo not looks like specular and if yes then specular is inverted roughness

amber vale
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yeah I'm familiar. Some of them have weird stuff where they swap it

stuck turret
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this is how alpha looks on albedo
i think its mask for make skin more WHITE!

amber vale
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Nope, that's a sub surface scatter

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allows light to pass through

stuck turret
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ohh yeah you have right

amber vale
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how my shader's eyes appear

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Big ass eye shader.

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top section indepth

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bottom secitons

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Not the most masterfully done. I'm a dumbass in the shading math department, but it looks pretty good. If you have issues with textures remember color space and then gamma correction

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gives a pretty good result

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this is what the color of the face is like in game, but I gamma corrected it white because I thought it may have been the original intention before a glitch changed his skin tone

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not all faces have gamma correction, but all face look pretty hq when done through an actual rendering negine. they are clearly facial scans lightly changes

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Anyways tutorial time

stuck turret
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i have that for now with simple set of nodes i just testing other stuff to maybe improve
(Dont look in his eyes becasue for now he dont have it... but no problem liberty guides him)

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i have that

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simple shader

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for AO if you dont want to use it becasue for face i think its not need it
jsut turn black color into white or just connect gamma to base color

amber vale
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That just affects the base color, putting it into the mix shader affect the entire thing as a fake shadow.

stuck turret
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I know what AO do I just make that pic to help others

stuck turret
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@amber vale can you share with alphamask for eyelash?

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i have only normal map

stuck turret
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behold! Female democracy officer 😄

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the same texture on 3 different heads

amber vale
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actually 0xaec8f354a546b2db

leaden stratus
amber vale
leaden stratus
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(for the eye texture, ship master model and face texture, service tech model and face)

amber vale
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omg bruh I told you look in hash names go "in:hash-name head" in the little search bar

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that's the head

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exporting with either will give you the textures

leaden stratus
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like this? it aint workin

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and some of the files shown in the images are not showing when i search them

amber vale
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in the discord

stuck turret
stuck turret
old arch
leaden stratus
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i have created my own eye via a gradient texture, and made this

amber vale
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But just got fixed in todays update funnily enough

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Bug has been in the game since probably mid 2024? I can check, but now that it is fixed I'm happy

stuck turret
ripe garnet
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link broken @old arch

old arch
ripe garnet
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Gg

old arch
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Ship NPCs Textures and Models, Democracy Officer and ect (not fuolly set up stuill missing files

leaden stratus
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still quite a few missing files

old arch
stuck turret
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I can say i have some grouped heads textures but not all, also i think some of diffuse textures uses 2 or more different normal maps

old arch
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And face

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Their septuplets

stuck turret
old arch
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But when I messed with ship master yesterday while giving her a Christmas hat I messed up and I noticed all the females got nuked

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One in the command center guarding the door is 100% her twin for sure

stuck turret
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Like here, female head model with male texture XD

stuck turret
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for better presentation
here the same head model but with democracy officer texture

old arch
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I know the Demo officer and ship master heads are different in-game as i had to give em hat seperaetly

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and thus all females got hat from Sip masters head

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for the males I did something different and replaced the hat they already wear instead of remodeling the head

leaden stratus
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for some reason filediver doesnt find some of the files

leaden stratus
old arch
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i didnt extract em

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just grabbed what was interesting a can later

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will probably take 20 minutes diving rn

old arch
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Went through the files again and grabbed everything remoteley npc related

leaden stratus
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0xf37 is still missing

leaden stratus
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@old arch for some reason in the npc texture thing the 0xf37a4e is still missing

old arch
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It's a place holder

leaden stratus
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o

old arch
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literally a 1x1 pixel

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so tiny

leaden stratus
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you forgor to tell me it was a placeholder

old arch
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I just checked

leaden stratus
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i legitimately thought it was supposed to be an actual texture

old arch
old arch
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its used a lot this one

leaden stratus
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but which one is the shipmaster texture(this one is a different skin tone and the alpha messes up the subsurf)

leaden stratus
old arch
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we went opposite ways it seems

stuck turret
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oh god

old arch
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probably not perfectly

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their hella different than armors and stuff

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you know of where I can find any Civilian textures or anything of theirs from the game?

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I went through that civilian blends post but got 0 pings on the textures IDs

stuck turret
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NPCs like those in the city uses just one texture for body, here on this server someone published those with texture so look there

leaden stratus
slender palm
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Anyone got the textures for the ship in general

slender palm
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As in the super destroyer

dense bridge
old arch
dense bridge
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i miss read mb

old arch
fervent topaz
leaden stratus