#S.E.A.F. Soldier Updated.
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woo!!!
amazing!
Do be mindful to credit the original upload ( my upload ) if you used what was there in that original upload.
@eager kettle
If you did not use another upload to make this one, then nevermind then.
Probably a stupid question, but I'm new to animation. How do I get the legs to move? I can puppet everything else but the leg bones seem disconnected.
Be sure to adjust the IK/FK slider in the rig properties.
THank you!
This is probably a stupid question, but is there a way to port this to SFM?
The same way youโd port anything to source, but the textures will probably need baked as well so you can turn them into vtfs
Working on adding more heads to the Soldiers/Workers. Planning on trying to create regular civilians as well.
thatd be awesome!
small issues with the wrists
lmao what are you doing with it?
rotating the wrist in pose mode
Can you take a screenshot of your layout screen?
it appears to have fixed itself somehow
nvm it's only for their left arm
kinda cluttered but I hope you can notice
and a full screenshot too if needed
turn off the deform bones and only use the rig.
ok
out of curiosity, is this rig going to be updated at some point soon?
and/or, do you mind reuploading this rig with the metarig attached? Theres a few things about this rig that I wanted to fix/upgrade a little bit for use in my own project and I'll gladly reupload with weight painting fixes and whatnot
The Rig itself seems to be disconnected from Rigify itself in 4.0+, if I can get the metarig I can fix the rig layers and whatnot
This rig is from the https://discord.com/channels/1210541115829260328/1227947078257217657
by @frozen pond . Idk if they'll update their rig or not ๐คทโโ๏ธ
Perhaps, whenever I get back to this model, I'll look into an updated rig.
But it does have a Rig U.I. Try re-loading the rig script.
when i do, it doesnt load the actual UI
do you have the file on your pc with a metarig attached? or one that has working rig layers
the current one only downloads with all bones in one layer, even after manual seperation due to the rigui script being different than what it was when it was generated it causes issues and from what I understand I'd have to basically rewrite the UI part of the script in Python if I were to make those edits to the actual rig
Worst case scenario, I can regen the metarig using ORG bones and just remake the entire model but I was hoping that'd be a last resort lol
Also, I saw another person mention issues with the left handed fk control deforming the wrist bone, I wasnt able to get that working even when I tried disabling deform bones so idk if u had any other solutions for how to get that working
Yeah, I think it's time to update Lex's rig. In the meantime, I recommend using https://discord.com/channels/1210541115829260328/1212033066747564063 by @still quest or https://discord.com/channels/1210541115829260328/1211173301708263505 by @plush zealot.
They all use the same weights so you'll only have to unparent the old rig then parent the new one with empty weights.
Betbet, I tried doing it last night with empty weights and was having issues but i was also like half asleep so I'll see if I can get it working today
Either way I'll probably end up getting something functioning and if I do I can post it here for anyone else that wants it for the time being if that's cool with u
Left hand is a skinning issue on SEAF Soldier model. l_hand and l_hand_twist vertex group's names must be switched.
The rig in SEAF Soldier file is borked and has no bone collections, which is why the script doesn't work. Needs to be re-appended in 4.0+.
betttt ty for the fix
I might be able to remake the collections and try to fix the ui, I havent gotten a chance to try and fix this up yet ๐
if I do manage to get something functioning before an official fix is made Ill send it for anyone that might wanna use it
No need to remake anything. Just delete the borked rig and append the one from here #1227947078257217657 message
And make sure you're on 4.0+
So i managed to get it working, but I didnt realize until now but the knees bending in IK is messing with the model
Sup y'all, life did what life does and I got super busy and never was able to fixing some of the weight painting issues, now I'm a tad bit better and getting ready for a larger helldivers project, finished these and wanted to upload them here
I'm eventually planning on dumping all the assets I make into an upload at some point (environments, rigs, mocap data etc.) but that'll probably be a bit and this will give me a good chance to make sure my blend files are all exporting properly
this is using the textures exported from the one large helldivers project that was made for UE4, Slapped Lexs rig on the model and replaced the head with the SEAF workers ones, then just made some mods for swapping between skin colors and the gore for the character and did some light sculpting to make the female models more feminine, if theres any issues yall find with these feel free to lmk and ill try to fix what I can/if anyone wants to bake more stuff into this I'd totally appreciate it as I'm not the best with making rigs lol
i use unreal but man this is so cool, glad other willl be able to use em. great work btw!
Ty man I appreciate it
reopened this and already found a few lil bugs on some stuff, gonna polish it a bit more since its not 6am now and reupload either later today or once I get the SEAF workers done too
Fixed up some stuff and made the weight painting a little bit better, also made sure the fingers worked (its a lil jank on IK ngl but it should get the job done lol)
Last Time I'll post in here since I dont wanna keep clogging it, next uploads will probs be in an independent post since it'll have way more than just this but I wanted to post these here for now at least, I finished both the SEAF Soldiers and Workers, both have M/F Var and Drivers for Skin Color and Damage States
Pretty sure everything should be working as is, fingers might be a lil off on one or two of em but it should all be usable
I updated a version of these rigs like 5 days ago
i actually didnt check if the textures were baked onto them lol but for in blender use they should work
Yeah, I want baked textures that are separated and not come in as "all-in-one".
But that if it's impossible, then that's fine.
I mean it should be possible to bake them out using JUDs shader
haven't looked into that tho cus my workflow ends in blender lol
if you do figure something out though please share, I'm in the process of making a huge asset pack rn and I wanna make it as accessible as possible regardless of platform
Yeah, well, do you have a separate model that is still using Jud's shader?
I actually dont know if those models are using the LUTs, I've already fully extracted 99% of the game textures anyway so if they're missing them I can always reapply the shader
I actually found some alternate camo SEAF uniforms in the game files, I extracted them but never took a look at them yet, was throwing around the idea of including those as a rig in the pack so I might end up going thru and reworking these ones anyway
They might be the Colonial Guard designs. Can you send the textures here?
Ye I can when I find em, they're currently unsorted rn ๐ญ
EAF