In my personal opinion, what should be added closer to release and what should be changed in the game:
- Create a proper resource compendium instead of the one in the location of the same name. The player interface should have a separate button with a compendium of game resources. This compendium should clearly describe how, by what method, and where to obtain a particular resource, how to craft it, what recipes are needed, and the description should include links that, when the player hovers over something, provide a detailed description of the resource and its extraction.
- Either remove the mine and plantation from the game, or at least make them automated so that the player doesn't have to go there at least once a year to get certain resources. Why is this SO BAD? Because at least a quarter, if not half, of all recipes require resources from mines and plantations for crafting, and that's not cool. My personal suggestion is to either create a dummy NPC that will periodically mine resources and send them directly to the player's inventory, or, for example, use the same pigeon mail. Also, consider the third point.
- Make NPC Friends more useful, not just dummies. First, allow the player to bring more than one companion into battle, for example, at least two, if not three. Second, make it so that if the player has a Closed Friend relationship with a companion, for example, the NPC Friend will periodically give the player gifts. Otherwise, it turns out that the player is the only one giving them gifts to increase their relationship level and also providing them with resources for Breakthroughs, but the NPC Friends don't compensate for this. We can't even send them to farm resources for us in the same mine and plantation. Yes, that's the third thing – to make it possible to send NPC friends to work in the mine and plantation so they can periodically send resources to the player, saving them time. And what's MOST IMPORTANT – NERVES!