#Auto-fight / Stance group

1 messages · Page 1 of 1 (latest)

white lance
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Especially useful for the mobs you have easily beat (95% of the fights), I'd suggest a mix of an auto-fight option according to a stance chain.
When entering combat, pressing <A new hotkey, for example F1> engage auto mode.

To define auto mode:
For each style, you have an added button in the UI: automation.
When pressed, the buttons to edit/delete stances are gone.
Instead, depending on how complex you want it to be:

  • Basic and easy to code and understand: for all stances, you've got a 10x2 grid with numbers on it from 1 to 20. Those are the rounds: Click a number (each number is a radio button for all stances) so that for that round X, that stance is used. Auto-combat is turned off when reaching a round not covered by the automation (so at most round 20)
  • A more programmatic way: Have a new list of automated stances, possibly with conditions, for example.
    • Do stance1 for 2 rounds
    • Do stance2 for 1 round
    • If hp below 50% do stance3 for 1 round
    • If cloud above 30 do stance4

Even just the basic way would cover 95% of the usecase because we won't have to build our stacks every time for basic mobs, while still putting some healing for example

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Using this example, #1 seed storm is casted on round 1, #2 seed storm on round 2, seed tempest on round 3, crushing cyclone on round 4-10, then autofight is turned off

outer scarab
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Sounds complicated

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Interesting

last junco
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Tbh I'm unlikely to add any kind of auto-battle for players. The fact that people feel the need to grind enemies is something I'd like to address with more interesting content, instead of auto fighting. E.g. if its due to needing money then more avenues for doing that should be added.

There is however plans for teaching disciples a style, along with conditional rules on when to use each stance in it. That will be some of this, but will also be fully auto. No option to intercede by the player.

white lance
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Ah that's regrettable, because I don't think you can fully avoid filler fights (such as sect culling, low level beast waves, ...). I figured it could be like instant-crafting: Once you've got it beat decently just skip it.

outer scarab
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I mean isn't is possible to perhaps research new ways to plant said smaller items that r soo easy to get if Ur too powerful but u can't be stuffed to grind in the future? Idk a factory?

icy parrot
edgy wagon