#pills whit permanent effects
1 messages · Page 1 of 1 (latest)
Am interesting thing could be tying the maximum amount to your flesh stat, but maybe it's a little too much
or digestion
Yeah
Longevity Pills are a classic in the genre, would make sense to have something of the sort.
As a mundane player, I would love those
Me too, although I have a lot of lifespan for now it could run out around the time realm 6 comes out
u can never have too much lifespan
Actually that's a pretty cool idea. Make flesh count for more, as you can get specific bonuses for stacking it. Maybe something like 1 pill per 3 flesh over 10, especially if there's more opportunity to get stats
I like the limited usage, i wanted to throw in my hat on the idea too, perhaps the pills lose 50%, 75%, 90% of their effectiveness after certain amounts taken?
that would work with health or max barrier, but maybe not with base stats, as those are usually quite low whole numbers actually... hmm
trying to keep it a manageable amount, instead of having crazy flesh builds to chase these pills, and its easier to balance around
I guess flesh only affects hp atm, so it isn't that widespread. Having it allow increasing over stats would give it more value
Whereas flat values to other stats would immediately be outdated on realm increase
But the reason I haven't done it yet is for exactly this reason, it's complex on how to balance it
Though, the alternative of it being a single use, super hard recipe would be interesting too
You can make exactly 1 of these pills per unique recipe, and it's a reward for managing it
That would also be more balanced, as it's tied to game skill instead of build, and ends up being a proper reward
Now I'm typing this, I think I like it a lot more on concept
a one time thing would be something everyone can feasibly achieve, and you only have to juggle how many unique recipes are available per realm
Well, I think it'd be a reward for crafters. So it should be HARD
yeah, i do also like the idea of it being extremely challanging
But yeh, then it's just the unique recipes, and where they are placed around the game
Maybe even a consistent reward for exalted at locations
oh that is an excellent idea to garner interest in farming that
discounts are something i don't personally use, since most of the items are things i dont need past the time im in the area
though it was convenient for buying the blueprints when they got added haha
It also affects things you sell.
yeah, but with how easy spirit stones are to come across, to travel 25 days away to get 20%, when i can just travel 3 days for a 10%, it isnt worth it
to ME at least, laziness reigns king
I have been looking to add value to getting to exalted
If every location has something in that tier that's worth getting, it'll make it worth doing
And can then use it for other rewards too. Quests and stuff
its like the sentient leaf quest
That's why I have exalted everywhere.
poor thing got the same treatment as the talisman merchant, names are not my forte
I kind of wish the forest artefact didn't do damage.
For your super mundane build?
interesting, does it kill them before you can get the setup?
It would kill them before I can set up enough, as I need like 10k stacks of sun/moon
Atleast since you would have 90% damage reduction by that time, you would survive the next beast
Yes, but I would probably only reach like 3k stacks.